The Game Believes In YOU!
An exploration based on Greg Toppo's gamification book.
Core Idea/Concept
Five FAST Facts from the book....
- "Play is how we learn." (p42)
- "Video games are the most efficient feedback machines we'll ever learn." (p51)
- "Giving kids the freedom to interact in a virtual world led improbably to greater engagement in real-life school." (p120)
- "The most essential principals of the game in school movement is that we must lower the cost of failure." (p77)
"A game can also help people face down their fears". p.207
Five FAVE Resources
1. Institute of Play: Why Games and Learning http://www.instituteofplay.org/
2. Edutopia: Game Based Learning http://www.edutopia.org/blogs/beat/game-based-learning
3. Tech & Learning: Game Based Learning http://www.techlearning.com/default.aspx?tabid=100&entryid=7263
4. Edudemic: Game Based Resources http://www.edudemic.com/23-best-game-based-resources-2014/
5. The Knowledge Guru: Game Based Learning and Gamificationhttp://www.theknowledgeguru.com/100-great-game-based-learning-and-gamification-resources/
BOOK SUGGESTIONS
TWITTER SUGGESTIONS
Greg Toppo, author
The Game Believes In You: How Digital Play Can Make Our Kids Smarter. You can also follow tags about this book @GameBelieves
Lucy Gray
Initiative and Projects Related to 21st Century Teaching and Learning
Looking for more great STEM ideas? Follow @SDikkers. Seann in an Ohio University Ed Tech Guru.
@Gamification
Want to keep exploring? Check out these articles!
Who are we and where did our exploration take us?
Chris Layton (the robot) MS Science teacher
A counter-intuitive idea presented in the book is that games are engaging and fun because they're hard - hard fun. Based on this, I've restructured my Experiment Wednesdays to use a game format with specific, challenging goals for each activity.
Marianna Jennings, HS Math teacher.I have been exploring "problem solving play" days. I have my students team up to solve puzzle type on-line activities and then ask them to think about transferring those skills and strategies to what we are studying in class.
Molly Lahart, HS Math teacher.
I have been exploring the use of technology for team building. Using one device per small group of students builds energy and cooperation while strategizing a problem in order to arrive at a correct method/answer.
Sandra Jackson, STEM Coordinator, In supporting teachers with STEM integration, gamification will be presented through professional development as another strategy in emphasizing problem based learning.
Preston Lewis, STEM lab teacher
This book has helped me incorporate more game based learning experiences into my units. This has helped with student engagement in and excitement for learning.
Tasia Pena, 6th grade math and science
This book has made me want to integrate games more into my classroom. The quote that said that games have unlimited patience really resonated with me.