Digital Literacy Resources
A resource compiled and shared by Jesse Maine at PASCD 2015
Policy
Making Progress: Rethinking State and School District Policies Concerning Mobile Technologies and Social Media (CoSN White Paper)
Bosco, J. (2013, April 4). Rethinking Acceptable Use Policies to Enable Digital Learning: A Guide for School Districts.
Cyberbullying and Technology Resource Guide (Shape the Sky)
Curriculum Building
Common Sense Media’s Digital Citizenship Scope & Sequence tool will help you find age-appropriate lessons that address digital literacy and citizenship topics for your classroom.
Mobile Safe Matrix offers lesson objectives and teaching strategies that accompany the cellphone smart games.
iKeepSafe Digital Citizenship C3 Matrix integrating the essentials of cyber-safety, cyber-security, and cyber-ethics (C3 concepts) into existing technology and literacy standards and curricula.
Digital Skills Matrix - Provides an outline of essential digital skills with a learning progression between grade levels k-12. This resource was collaboratively created within IU12 and shared by Ben Smith (Red Lion Area SD) and Jared Mader (Lincoln IU #12) at PETE & C 2015. Check out thier resource page for more at edTechInovators.com
K-12 Digital Citizenship Curriculum on Nearpod award-winning Common Sense Media Digital Citizenship Curriculum on any platform.
Graphite is a free platform from Common Sense Education that saves you time by making it easy to discover the best apps, games, and websites for your classroom.
Teacher and Parent Education
Ready to get started with Common Sense Media’s Digital Citizenship Curriculum? Click here for PD opportunities designed specifically around the lessons.
The Digizen website provides information for educators, parents, carers, and young people.
Digital Citizenship Videos From Teaching Channel: highlights ways classroom teachers are introducing digital citizenship concepts to students. There are resources here for every grade, and each video provides a lesson plan, as well.
Game Based Learning Environments (GBL)
Ignition – Digital Literacy & Responsibility™ a four-hour curriculum designed for students in grades 6th – 9th Sponsored by the Pittsburgh Penguins
Students in grades 3-5 can earn their Digital Passport using Common Sense Media’s award-winning suite of games that help students learn the foundation of digital citizenship.
Digital Compass. provides a gaming environment where students in grades 6-8 can explore digital dilemmas and practice decision-making without risking their real-world reputations.
Digital Bytes teaches teens digital citizenship through student-directed, media-rich activities that tackle real-world dilemmas.
Articles & Books
Brazee, E. (2012, January) Everyone Says That Being a Good Digital Citizen Is Important... But Do We Believe It? Five Lessons Learned On Digital Citizenship National Association of Secondary School Principals (NASSP)
Rob, M. (2015, November, 2) Tweens, Teens, and Screens: What Our New Research Uncovers, Common Sense Media
Steinberg, S. (2012, March 19). Why Digital Citizenship Must Be Taught in Schools, All Things D.
Ribble, M. & Bailey, G. (2011). Digital citizenship in schools, Second Edition. Eugene, Or: International Society for Technology in Education.
Lenhart, A.. (2015, April 9) Teens, Social Media & Technology Overview 2015, Pew Research Center
Smith, A. (2014, November 25) What Internet Users Know about Technology and the Web, Pew Research Center
Davis, V. (2014, October 24). What Your Students Really Need to Know About Digital Citizenship. Edutopia
Ronson, J. (2015, February 15). How One Stupid Tweet Blew Up Justine Sacco's Life. The New York Times. Retrieved August 16, 2015.
Madden, M., et. al. (2013, May 20). Teens, Social Media, and Privacy, Pew Research Center
Jesse Maine M. ED.
Email: jmaine@southerntioga.org
Location: 241 Main Street, Blossburg, PA, United States
Phone: 570-404-4915
Twitter: @jesselmaine