McPherson Magnet's STEM Program
PROJECT LEAD THE WAY - Launch and Gateway
McPherson's Femineer Club

8th Grade
8th grade students solve medical mysteries through hands-on projects and labs, investigate how to measure and interpret vital signs, and learn how the systems of the human body work together to maintain health.
In this photo students in Biomedical Science are learning about how vaccines work to protect the body against disease. The students "spread" the chicken pox disease to look at the difference in the rate of infection when a small versus a large percentage of students have been vaccinated.

7th Grade
7th grade students develop solutions to authentic problems through mobile app development. They will convey the positive impact of computer science to other disciplines and to society.
Create an App Students designed and built an app to help middle school students learn where the different organ systems are located in the human body. | User Interface (UI) Students brainstormed, designed, and sketched the user interface (UI) before coding their mobile app. | Micro:bit Students explored the Micro:bit tutorial to prepare for their next Gateway Computer Science course Innovators and Makers. |
Create an App
User Interface (UI)
6th Grade
6th grade students understand that the ability to create an accurate sketch is an important skill to communicate ideas. Thumbnail sketches are a quick way of getting an idea onto a sheet of paper. Isometric sketches show three sides at once and are useful for explaining design ideas to a team. They also use modern engineering tools (CAD) as a means to solve an engineering problem.
GeoGebra 6th grade students used GeoGebra software to explore the coordinate system and to create simple shapes to help develop their spatial visualization from 2D to 3D graphics. | Puzzle Cube Students worked collaboratively to design, construct, and test a puzzle cube using 27 3/4" wooden cubes. Later on they tested their cube design and collected data to analyze. | Design a Toy Following the design process, 6th graders worked cooperatively to design a toy or a game for cerebral palsy students to use during therapy sessions. The toys will help the students carry out everyday activities or improve with skills needed to be successful at school. |
GeoGebra
Puzzle Cube
5th Grade
5th grade students understand a variety of input and output devices through hands-on experience using VEX kits. Then they will build a remotely operated robot with a variety of input and output devices. The robot must complete the task of collecting blocks and moving them across the floor.
Teamwork After building a testbed, students recorded their observations of inputs and outputs. They are building the skills and knowledge they need to build and test a robot. | VEX Kits Students work collaboratively as they learn the names and uses of the VEX kit parts. Students learned the value of each member of the team sharing the responsibility of accomplishing the task. | Build a Robot 5th graders built a remotely operated robot with a variety of input and output devices. Then they had the opportunity to modify the vehicle that had the ability to collect blocks and move them across the floor. |
Teamwork
VEX Kits
4th Grade
4th grade students investigate how we take in information through the senses and where the information is processed in the brain. Students also explore how the brain and body react to stimuli. For the final project in this module, students work as a team to design, plan, and create a video to raise awareness about concussions and educate children as to how concussions can be either identified early or prevented all together.
Reaction Tests 4th grade students followed the Scientific Inquiry Process to design and complete an experiment that investigated the effect of a particular factor on reaction time. | Information Processing Using sensory experiences, students modeled how sensory neurons sense changes inside and outside the body and send this information to the central nervous system. | Concussion Prevention Using new skills and knowledge they have learned about the brain, 4th graders excitedly plan to produce a video that will show friends how to prevent concussions. After they write their scripts, they will start creating their videos. |
Reaction Tests
Information Processing
3rd Grade
In this module, 3rd grade students gain an understanding of forces and interactions using multiple modalities. They used attributes and components of six simple machines to create their own compound machines. Next students explored the cause and effect relationship of magnetic interaction and determined if the interaction with the magnet was a push or a pull.
Compound Machines 3rd grade students expanded their understanding of simple machines by combining two or more of the following machines together: wheel and axle, pulley, inclined plane, and lever. | More Compound Machines Students created compound machines by combining two or more of the simple machines to solve a simple design problem of their choice. | Magnets Students explored the cause and effect relationship of magnetic interaction. They discussed where they have seen magnets used and identified if the interaction was a push or a pull. |
Compound Machines
More Compound Machines
2nd Grade
2nd grade students build knowledge and skills that will enable them to program a game on a tablet using ScratchJr. They learn that computing is a collaborative activity that fosters creativity, communication, and teamwork. Students have to be able to break a problem down into smaller problems in order to construct a sequence of steps to solve a problem. Persistence is key to success!
Rolling Sums Game 2nd grade students picked three cards from a hand of five cards to create a sum as close to a target number as possible. The player closest to the target number wins a point. They kept score using a Scorekeeper they programmed using ScratchJr. | Sweep the Grid Students were challenged to animate a character that sweeps across every row and column of the ScratchJr grid using repeat blocks. | Game Makers Students followed the Design Process to design and build their own game using ScratchJr. They learned to persist and have lots of patience when identifying and fixing errors in their programs. |
Rolling Sums Game
Sweep the Grid
1st Grade
1st grade students learn what it means for an organism to adapt to its environment and how different adaptations can be categorized (i.e. for protection, for camouflage, for food, and for locomotion.) Then they explore an example of each adaptation in depth from each category.
Fur and Feathers Animals can live in many different places in the world because they have special adaptations to the area in which they live. 1st grade students are introduced to four different categories used to describe adaptations: camouflage, protection, food, and locomotion. | Adaptations 1st graders brainstorm ideas for how it is possible for plants and animals to live in different environments. Both plants and animals have adaptations that help them survive. | Protection Exploration Following directions read aloud, students matched their animal cards to a written poem in their Launch Logs. They learned that animals have specific adaptations to protect themselves in their environment. |
Fur and Feathers
Adaptations
Kindergarten
Kinder students explore and identify forces as pushes and pulls through books, a scavenger hunt, games, and observations of daily activities. Students identify the effects of different strengths or different directions of pushes and pulls on the motion of objects. They are introduced to the design process as a way of helping us to solve problems.
Everyday Pushes and Pulls Kinder students worked collaboratively to build with the blocks and then show examples of using force (a push or a pull) to knock them down. | Goldie Blox and the Spinning Machines Students tried to pull objects in two different ways while enjoying the story of Goldie Blox. They described the amount of force needed to get the rope to turn. | Collisions After discussing what happens when objects collide, kinder students drew examples of everyday collisions. in this drawing, the dog made the two friends collide while dad was watching TV. |