McPherson Magnet's STEM Program

PROJECT LEAD THE WAY - Launch and Gateway

McPherson's Femineer Club

McPherson is excited to inspire and empower girls to pursue STEM in their education and future careers by starting our first after school Femineers Club. So far the group has mastered how to use tools, and will now conquer programming LEDs, motors, and sensors using Hummingbird microcontrollers and Scratch. In May the girls will share their creative robotics projects with other Femineers at a Cal Poly Pomona summit. Girl power!
Big image

8th Grade

Medical Detectives


8th grade students solve medical mysteries through hands-on projects and labs, investigate how to measure and interpret vital signs, and learn how the systems of the human body work together to maintain health.


In this photo students in Biomedical Science are learning about how vaccines work to protect the body against disease. The students "spread" the chicken pox disease to look at the difference in the rate of infection when a small versus a large percentage of students have been vaccinated.

Big image

7th Grade

App Creators


7th grade students develop solutions to authentic problems through mobile app development. They will convey the positive impact of computer science to other disciplines and to society.



6th Grade

Design and Modeling


6th grade students understand that the ability to create an accurate sketch is an important skill to communicate ideas. Thumbnail sketches are a quick way of getting an idea onto a sheet of paper. Isometric sketches show three sides at once and are useful for explaining design ideas to a team. They also use modern engineering tools (CAD) as a means to solve an engineering problem.

5th Grade

Robotics and Automation


5th grade students understand a variety of input and output devices through hands-on experience using VEX kits. Then they will build a remotely operated robot with a variety of input and output devices. The robot must complete the task of collecting blocks and moving them across the floor.

4th Grade

Input/Output: Human Brain


4th grade students investigate how we take in information through the senses and where the information is processed in the brain. Students also explore how the brain and body react to stimuli. For the final project in this module, students work as a team to design, plan, and create a video to raise awareness about concussions and educate children as to how concussions can be either identified early or prevented all together.

3rd Grade

Stability and Motion: Forces and Interactions


In this module, 3rd grade students gain an understanding of forces and interactions using multiple modalities. They used attributes and components of six simple machines to create their own compound machines. Next students explored the cause and effect relationship of magnetic interaction and determined if the interaction with the magnet was a push or a pull.

2nd Grade

Grids and Games


2nd grade students build knowledge and skills that will enable them to program a game on a tablet using ScratchJr. They learn that computing is a collaborative activity that fosters creativity, communication, and teamwork. Students have to be able to break a problem down into smaller problems in order to construct a sequence of steps to solve a problem. Persistence is key to success!

1st Grade

Animal Adaptations


1st grade students learn what it means for an organism to adapt to its environment and how different adaptations can be categorized (i.e. for protection, for camouflage, for food, and for locomotion.) Then they explore an example of each adaptation in depth from each category.

Kindergarten

Pushes and Pulls


Kinder students explore and identify forces as pushes and pulls through books, a scavenger hunt, games, and observations of daily activities. Students identify the effects of different strengths or different directions of pushes and pulls on the motion of objects. They are introduced to the design process as a way of helping us to solve problems.