Tooling Around with Techie Thomas
Technology Tools Integrated with Standards
ISTE Standards
Greeting My Fellow Educators,
My name is Patricia Thomas and I am excited to share with you a range of technology tools that have been carefully selected to enhance your teaching experience while accommodating a wide variety of standards and learning objectives.
In our ever-evolving educational landscape, we understand the importance of providing you with versatile resources that can adapt to your specific needs and curriculum requirements. These technology tools have been chosen with the following principles in mind:
- Flexibility: The tools are designed to be adaptable to various teaching styls and subjects. They can be integrated seamlessly into your existing lesson plans, making it easier for you to meet your curriculum goals.
- Alignment: While they are versatile, these tools are also designed to align with education standards at state and national levels. They are built to help you address the learning outcomes you need to achieve.
- Engagement: I believe that technology should not only aid in teaching but also engage students in a meaningful way. These tools are interactive and can cater to different learning styles, ensuring that every student has the opportunity to excel.
It's my goal to empower you as educators and make your job easier, more effective, and rewarding. I am confident that these technology tools will be a valuable addition to your teaching arsenal, enabling you to create a dynamic and engaging learning environment.
Please don't hesitate to reach out if you have any questions, need further information, or would like to get started with these tools. I am here to support you every step of the way.
Patricia 💖
1.3 Knowledge Constructor
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
Recommended Tech Tools to Use for 1.3 Knowledge Constructor
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
Green Screen Doink
Stratch Jr/Stratch
Story Book Creator
Chatterpix
Flip
Clips
Imovie
Stop Motion
Adobe Express
Paint 3D
Smore
Creating a Nearpod
Creating a Breakout
ToonDoo
Minecraft
1.6 Creator Communicator
Recommended Technology Tools for Creator Communicator
Flip
Adobe Express
Smore
Scratch
Paint 3D
ToonDoo
Doink
Tinkercad
Minecraft
1.7 Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
Flip
Student Created Breakout's
Adobe Express
Skype
Teams
Podcast
ScreenCast
Minecraft (share screen with peers to collaborate)
Georgia Sandard of Excellence
Here's just a few of my recommendations for technology tools to intergrate in your lessons.
Math Standards
Tooling Around with Technology while integrating the Math Standards
K Math Standards: ( Ozobot, Flip, Story Book Creator, Tinkercad, Scratch Jr)
K.NR.2.2 Count forward beginning from any number within 100 and count backward from any number within 20.
K.NR.4.1 Identify written numerals 0- 20 and represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
K.PAR.6.1 Create, extend, and describe repeating patterns with numbers and shapes, and explain the rationale for the pattern.
1st Grade Math Standards: (Ozobotos, Dash and Dot, Tinkercad, Flip, Drones for measurement (use Flip to identify and explain shapes,)
1.GSR.4: Compose shapes, analyze the attributes of shapes, and relate their parts to the whole. 1.GSR.4.1 Identify common two-dimensional shapes and three-dimensional figures, sort and classify them by their attributes and build and draw shapes that possess defining attributes. 1.GSR.4.2 Compose two-dimensional shapes (rectangles, squares, triangles, half-circles, and quarter-circles) and three-dimensional figures (cubes, rectangular prisms, cones, and cylinders) to create a shape formed of two or more common shapes and compose new shapes from the composite shape.
1.MDR.6: Use appropriate tools to measure, order, and compare intervals of length and time, as well as denominations of money to solve real-life, mathematical problems and analyze graphical displays of data to answer relevant questions.
1.MDR.6.1 Estimate, measure, and record lengths of objects using non-standard units, and compare and order up to three objects using the recorded measurements. Describe the objects compared.
2nd Grade Math Standard: (Tinkercad, Minecraft, Dash and Dot
2.MP: Display perseverance and patience in problem-solving. Demonstrate skills and strategies needed to succeed in mathematics, including critical thinking, reasoning, and effective collaboration and expression. Seek help and apply feedback. Set and monitor goals.
2.GSR.7: Draw and partition shapes and other objects with specific attributes and conduct observations of everyday items and structures to identify how shapes exist in the world.
2.GSR7.1 Describe, compare and sort 2- D shapes including polygons, triangles, quadrilaterals, pentagons, hexagons, and 3- D shapes including rectangular prims and cones, given a set of attributes.
2.GSR7.2 Identify at least one line of symmetry in everyday objects to describe each object as a whole.
2.GSR7.3 Partition circles and rectangles into two, three, or four equal shares. Identify and describe equal- sized parts of the whole using fractional names “halves,” “thirds”, “- fourths”, “half of”, “third of”, “quarter of”, etc.
3rd Grade Math Standards: (Tinkercad, Dash and Dot, Hummingbird Robotic Kit)
3.GSR.8: Determine the perimeter of a polygon in real-life, mathematical problems.
3.GSR.8.1 – Determine the perimeter of a polygon and explain that the perimeter represents the distance around a polygon. Solve problems involving perimeters of polygons.
3.GSR.8.2 – Investigate and describe how rectangles with the same perimeter can have different areas or how rectangles with the same area can have different perimeters.
3.GSR.7: Identify area as a measurable attribute of rectangles and determine the area of a rectangle presented in real-life, mathematical problems.
3.GSR.7.1 – Investigate area by covering the space of rectangles presented in realistic situations using multiple copies of the same unit, with no gaps or overlaps, and determine the total area (total number of units that covered the space). o
3.GSR.7.2 – Determine the area of rectangles (or shapes composed of rectangles) presented in relevant problems by tiling and counting.
3.GSR.7.3 – Discover and explain how area can be found by multiplying the dimensions of a rectangle.
4th Grade Math Standard: (Dash, Ozobot, Tinkercad)
4.GSR.7: Investigate the concepts of angles and angle measurement to estimate and measure angles.
4.GSR.7.1: Recognize angles as geometric shapes formed when two rays share a common endpoint. Draw right, acute, and obtuse angles based on the relationship of the angle measure to 90 degrees.
ELA Standards
Tooling Around with Technology while integrating the ELA Standards
K ELA Standards:
Kindergarten Standards ( Story Book Creator, Ozobot, imovie, Green Screen, Flip, Scratch Jr,
ELAGSEKRL1 With prompting and support, ask and answer questions about key details in a text. ELAGSEKRL2 With prompting and support, retell familiar stories, including key details.
ELAGSEKRI5 Identify the front cover, back cover, and title page of a book. (Flip)
ELAGSEKRI6 Name the author and illustrator of a text and define the role of each in presenting the ideas or information in a text. (Flip)
ELAGSEKW6 With guidance and support from adults, use a variety of tools to produce and publish writing, including digital tools in collaboration with peers. (Story Book Creator)
ELAGSEKSL4 Describe familiar people, places, things, and events and, with prompting and support, provide additional detail.
ELAGSEKSL5 Add drawings or other visual displays to descriptions as desired to provide additional detail.
ELAGSEKSL6 Speak audibly and express thoughts, feelings, and ideas clearly.
1st Grade ELA Standards: ( Story Book Creator, Ozobot, imovie, Green Screen, Flip, Scratch Jr, Scratch, Adobe Express, Paint 3D)
ELAGSE1RL2 Retell stories, including key details, and demonstrate understanding of their central message or lesson. ELAGSE1RL3 Describe characters, settings, and major events in a story, using key details.