The New Library
BYOD? SAMR? PBL? - What's it all about? *
For me, the perfect library is pictured above. It connects learning to the outside world instead of limiting it to the four walls of a building. Most of all, the space reflects how a community is built by the engagement of its citizens.
As we move towards the learning commons model, where the whole school is a connected and collaborative space, partner with the library to
- explore how to best utilize our new wireless, BYOD environment
- engage the critical thinking abilities of students
- transform student assignments by effectively incorporating technology
As you're thinking about getting ready to start a new school year, I'd like to share with you a sample of some of the ideas I've been playing around with. All ideas are cross-curricular and take into consideration the 21st century learner.
BTW, this Smore as an example of three-dimensional reading. Click on the links and enjoy!
Literacy & Research 2.0
The Age of the Image
With the advances in technology, images are becoming an increasingly more powerful tool. How are you employing visuals in your lessons? Are your students visually literate?
Examples of using images in inquiry-based teaching:
A hot new topic.
Tired of students mindlessly googling and accessing the first links that come up after one search? Get them to curate the resources they find, evaluate them, and share the best links with the class. Construct an assignment where students need to collaborate and cross-pollinate the information they find.
I think of curation as a digital annotated bibliography; the difference is that technology not only lets users share and comment on peer work, it also gives them instant access to the best resources.
Here are examples of two curation tools below. If Pearltrees or Blendspace don't suit your needs, there are many other tools. This Smore is another example of curation.
Gamification: Creating incentive in learning
Another educational buzzword.
Gamification is not about playing games; it is about using game elements in non-game environments. Think about how it feels to have someone "like" your post, or to accumulate badges or to master a new skill that takes you to the next level. Businesses and social media are using gamification. Can educators employ it, too?
Don't forget professional development
Now if only we could implement distance learning...
SAMR = Substitution, Augmentation, Modification, Redefinition
PBL = Problem-Based Learning OR Project-Based Learning OR Points, Badges, Leader board
Art. . Photography. Encyclopædia Britannica Image Quest. Web. 17 Jul 2013.http://quest.eb.com/images/142_2311853
Cottage (camp) At Clearwater Bay. Photo.Encyclopædia Britannica Image Quest. Web. 17 Jul 2013. http://quest.eb.com/images/167_4001892
Digital Earth. Photography. Encyclopædia Britannica Image Quest. Web. 17 Jul 2013.http://quest.eb.com/images/139_1939811
KushiPL, . Glasses on book. 2009. Deviant Art. Web. 19 June 2013. http://kushipl.deviantart.com/art/Glasses-on-book-141285346
Müller, Joachim S. Librarian. Taken on July 30, 2013. Flickr. Web. 20 Aug. 2013. <http://www.flickr.com/photos/joachim_s_mueller/9399833506/>.