# GIZMO NEWS

## Scientific Investigation and Math Inquiry with Gizmos

### MARKING PERIOD 2

### 3rd Grade Science

Gizmos to follow 3rd Grade Science Pacing Chart

**3.1g, h, i, j, k, l, m: Scientific Investigation**

Plant seeds and watch how many sprout. Examine what factors affect germination. Vary the amount of heat, water, and light the seeds …

Investigate the growth of three common garden plants: tomatoes, beans, and turnips. You can change the amount of light each plant gets, …

Measure the height, diameter, and circumference of trees in a forest. Count growth rings to determine the age of each tree. Grow the trees …

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose …

**3.6 a, b, c, d: Living Systems: Ecosystems**

- Measure the temperature and oxygen content of a pond over the course of a day. Then go fishing to see what types of fish live in the …

Observe the populations of grass, prairie dogs, ferrets and foxes in a prairie ecosystem. Investigate feeding relationships and determine …

- Observe and manipulate the populations of four creatures (trees, deer, bears, and mushrooms) in a forest. Investigate the …
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- Launch Gizmo

**3.5 a, b,c: Living Systems: Food Chains**

- Measure the temperature and oxygen content of a pond over the course of a day. Then go fishing to see what types of fish live in the …

Observe the populations of grass, prairie dogs, ferrets and foxes in a prairie ecosystem. Investigate feeding relationships and determine …

Observe and manipulate the populations of four creatures (trees, deer, bears, and mushrooms) in a forest. Investigate the …

### Fourth Grade Science

Find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell …

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose …

4.2a, b, c, d: Force Motion, & Energy: Moving Objects

Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to …

Explore acceleration, speed, momentum, and energy by sending a sled down a hill into a group of snowmen. The starting height and mass of …

4.3a, b, c, d, e, f: Force Motion, & Energy: Electricity

Create circuits using batteries, light bulbs, switches, fuses, and a variety of materials. Examine series and parallel circuits, …

Where does energy come from? How does energy get from one place to another? Find out how electrical current is generated and how living …

Drag bar magnets and a variety of other objects onto a piece of paper. Click Play to release the objects to see if they are …

4.7a, b, c: Earth Patterns, Cycles & Changes: Solar System

Explore our solar system and learn the characteristics of each planet. Compare the sizes of planets and their distances from the Sun. …

Gizmos to follow 4th Grade Science Pacing Chart

4.1: Scientific Investigation

### Fifth Grade Science

Shine sunlight through a prism and use a thermometer to measure the temperature in different regions of the spectrum. The thermometer can …

METRIC

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Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose …

5.3a, b, c, d, e: Force Motion, & Energy: Light

Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency …

Shine white light or a single-color beam through a prism. Explore how a prism refracts light and investigate the factors that affect …

5.5a, b, c: Living Systems: Plant/Animal Cells & Characteristics

Select sample cells from a plant or animal and place the cells on a microscope to look inside the cells. Information about their …

Use dichotomous keys to identify and classify five types of organisms: California albatrosses, Canadian Rockies buttercups, Texas …

4.2 & 4.3 Spiraling Review

4.2a, b, c, d: Force Motion, & Energy: Moving Objects

Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to …

Explore acceleration, speed, momentum, and energy by sending a sled down a hill into a group of snowmen. The starting height and mass of …

4.3a, b, c, d, e, f: Force Motion, & Energy: Electricity

Create circuits using batteries, light bulbs, switches, fuses, and a variety of materials. Examine series and parallel circuits, …

Where does energy come from? How does energy get from one place to another? Find out how electrical current is generated and how living …

Drag bar magnets and a variety of other objects onto a piece of paper. Click Play to release the objects to see if they are …

Gizmos to follow 5th Grade Science Pacing Chart

5.1 Scientific Investigation

### 3rd Grade Math

Gizmos to follow 3rd Grade Math Pacing Chart

**3.5, 3.6, 3.20(x, ÷): Computation and Estimation: Multiplication/Div**

Critter Count (Modeling Multiplication)

Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or …

Factor Trees (Factoring Numbers)

The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, …

No Alien Left Behind (Division with Remainders)

The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all …

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate …

**3.2 (x,÷): Number & Number Sense: Inverse Relationships (x,÷)**

Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or …

Factor Trees (Factoring Numbers)

The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, …

No Alien Left Behind (Division with Remainders)

- The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all …

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate …

3.19: Patterns, Functions, and Algebra: Numeric Patterns

3.19: Patterns, Functions, and Algebra: Numeric Patterns

- In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest …

Function Machines 1 (Functions and Tables)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program …

Observe frogs jumping around on colored lily pads. Find, test, and reason about patterns you see in their jumping.

**3.3a-c: Number and Number Sense: Fractions**

Equivalent Fractions (Fraction Tiles)

Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by …

Fraction Artist 1 (Area Models of Fractions)

- Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. …
- Lesson Info
- Launch Gizmo

Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with …

Fraction Garden (Comparing Fractions)

Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the …

- Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow …
- Lesson Info
- Launch Gizmo

Fractions Greater than One (Fraction Tiles)

Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on …

Toy Factory (Set Models of Fractions)

- Create a set of stuffed animals: monkeys, giraffes, and rabbits. Toys can be painted red, green, or blue. Describe the makeup of the …
- Lesson Info
- Launch Gizmo

### Fourth Grade Math

Gizmos to follow 4th Grade Math Pacing Chart

4.2 a-c: Number and Number Sense: Fractions

Fractions Greater than One (Fraction Tiles)

Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on …

Equivalent Fractions (Fraction Tiles)

Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by …

Fraction Artist 1 (Area Models of Fractions)

Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. …

Fraction Artist 2 (Area Models of Fractions)

Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with …

Fraction Garden (Comparing Fractions)

Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the …

Modeling Fractions (Area Models)

Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow …

4.3 a-d: Number and Number Sense: Decimals

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display …

Treasure Hunter (Decimals on the Number Line)

Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS …

Modeling Decimals (Area and Grid Models)

Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to …

Modeling Decimals (Base-10 Blocks)

Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one …

4.5 a-d: Computation and Estimation: Fractions and Decimals

Factor Trees (Factoring Numbers)

The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, …

Adding Decimals (Base-10 Blocks)

Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of …

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on …

Subtracting Decimals (Base-10 Blocks)

Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of …

Critter Count (Modeling Multiplication)

Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or …

### Fifth Grade Math

Gizmos to follow 5th Grade Math Pacing Chart

5.3 a,& b: Prime, Composite, Even & Odd Numbers

Factor Trees (Factoring Numbers)

The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, …

5.6: Computation and Estimation: Fractions &Problem Solving

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on …

Equivalent Fractions (Fraction Tiles)

Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by …

Fractions Greater than One (Fraction Tiles)

Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on …

5.14: Probability and Statistics: Prediction & Outcome

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or …

5.15: Probability and Statistics: Data Collection

Elevator Operator (Line Graphs)

Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the …

Mascot Election (Pictographs and Bar Graphs)

A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting …

Build a data set and compare the line plot of the data set to the stem-and-leaf plot.

UPDATED

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- Launch Gizmo

5.16 a-d: Probability and Statistics: Measures of Center

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a …

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the …

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the …

### Math and Science Gizmos Which May Be Adaptable For Grade K-2 Students for Whole Class Instruction

**Mathematics & ****Science**

**Adding Decimals (Base-10 Blocks)**– Use 100, 10, and 1 place value mode, model

**Growing Plants**** **– Discover that plants need both light and water to grow** **numbers by place value

**Cannonball Clowns**– Number line, estimation, English and SI units

**Germination**** **– Vary, water light and heat, count seedlings which germinated

**Cargo Captain**** **– Multi-digit subtraction, groupings and place value

**Dichotomous Keys**** **– Characteristics, comparing, observing

**Chocomatic**** **– Comparing shapes, quantities and counting

**Forest Ecosystem**** **- Increase one species, and see what happens to the forest** **populations of plants and animals after several years.

**Critter Count**** **– Turn off the multiplication and they can count; skip counting

**Measuring Trees**** **– Count trees, drag ruler to measure tree height and diameter,

see how trees grow over years.

**Fido's Flower Bed **** **– Comparing different quantities, counting, comparing shapes

**Magnetism**** **– Investigate magnets and items which may or may not be magnetic

**Function Machines**** **– T-chart, looking for patterns, using addition and subtraction

**Density**** **– Use for sinking/floating, physical characteristics** **models

**Graphing Skills**** **– Charting and analyzing data; bar graphs

**Household Energy Usage**** **– Click on various electrical appliances in various parts of** **the house and compare the wattage they use (use power tab only)

**Mascot Election**** **– Talley marks and counting by 5’s

**Phases of Water**** **– Water can be heated or cooled and observed microscopically** **with a magnifying lens

**Measuring Trees**** **– Length measurement

**Force and Fan Carts**** **– Explore motion by using a simple fan cart, use 3 buttons and** **objects to compare speeds of the cart

**Free Fall Tower**** **- Drop objects off a tower and observe what happens, develop idea

1. Count aliens of speed, gravity, objects of different sizes and weight fall at the same

2. Use buses to separate the aliens into fair shares speed in a vacuum (unless they have a parachute), explain vacuum.

3. Use buses with 2’s so they can determine even or odd

4. Grouping by 5’s and 10’s

**Number Line Frog Hop**** **– Limit to 0-20, move frog and bugs where needed, and place values (jump style of 10’s and 1’s)

**Summer and Winter**** **– Explore why seasons occur on earth, discover the earth’s tilt

causes seasons

**Quilting Bee (Symmetry)**** **– Shapes, combining shapes, and symmetry

**Coastal Winds and Clouds**** **– Observe daily weather conditions and their results on

winds and clouds

**Reaction Time 1**** **– T-chart, ordering numbers, ordering from smallest to largest

**Solar System**** **– Explore our solar system and the characteristics of each planet and

their distances from the sun.

**Target Sum Card Game**** **– Multi-digit addition

**Phases of the Moon**** **– Shows phases of the moon and the earth, moon and sun

system, remind students where the sun (source of light) is

### Math and Science Specialists

**Samara Booker**

**K-5 Title one Math Specialist**

**Helena Easter**

**K-12 Science Specialist**