Faculty Workshops 2015-2016

Inspiration for the Classroom

Games in Education

Co-facilitated by Academic Technology Services and the Library, this session will introduce you to the value and benefits of gaming in the classroom. We will discuss strategies and demonstrate tools you can use to gamify the content and/or structure of your course.

*This is a hands-on session with time allocated for attendees to try the tools showcased.

Your Instructors: