Faculty Workshops 2015-2016
Inspiration for the Classroom
Games in Education
Co-facilitated by Academic Technology Services and the Library, this session will introduce you to the value and benefits of gaming in the classroom. We will discuss strategies and demonstrate tools you can use to gamify the content and/or structure of your course.
*This is a hands-on session with time allocated for attendees to try the tools showcased.
Doing Less with Paper (October 28, 12:30p or 1:30p)
Paperless classroom management and virtual organization tools
Digital Storytelling (December 15, 11a or 1:30p)
Virtual storymaps and digital timelines
Faculty Summit (April 15)
Faculty share their favorite tools and more