Kahoot!
An e-learning tool for adult education and training
What is Kahoot!?
- Quizzes
- Discussions
- Surveys (Kahoot!, 2017)
Kahoot! can be used in training to introduce new topics:
- AKA "The blind kahoot" (Kahoot!, 2017b, para. 2)
- Sparks curiosity
- Makes learning fun
- Beyond formative assessment (Kahoot!, 2017b)
Image retrieved by Blom (2011).
Website: https://getkahoot.com/
Social Learning Defined:
Image retrieved by Connor (2015).
Benefits of Social Learning Compared to Formal Training:
Breaks Distance Barriers
Unlike formal training, social learning is "unconstrained by geographic differences (spatial boundaries) or time-zone differences (temporal boundaries) among team members (Bingham & Conner, 2010, p. 6).
Image retrieved by Sikander (2011).
Community
Formal training consists of one-way communication. With social learning, “learning happens with and through other people, as a matter of participating in a community, not just by acquiring knowledge” (Bingham & Conner, 2010, p. 7).
Image retrieved by Soft900.com (2017).
Active Learning
Formal training is passive. With social learning “[u]sers of social media are active participants. The format encourages contributions and feedback" (Scott, 2012, p. 55).
Image retrieved by Fryer (2015).
Evolution of Professional Learning:
- In the beginning, the idea of social learning as part of professional learning began with meetings around the table (Bingham & Conner, 2010).
Image retrieved by Wikimedia Commons (2015).
2. Social Software
Social Software was developed almost 50 years ago to break physical barriers, but was not used much outside of the technology field because it was clunky (Bingham & Conner, 2010).
- Compuserve
- Usenet
- Discussion Boards
- The Well
Image retrieved by Wikipedia. (2008).
3. Social Software Today
What was once clunky, evolved with Web 2.0 & Enterprise 2.0 Software and became:
- Easy-To-Use
- Socially Focused
- Commercially Available (Bingham & Conner, 2010)
Today, there are many social learning options, as illustrated above.
Imaged retrieved by Bernhardt (2008).
4. The Future
Technology grows rapidly. Future social learning applications could include virtual reality as a teaching tool.
"Despite the fact that VR is still developing, real progress has been seen in the economic scaling of the technology" (Reede, 2016, para. 13).
Other Activities Using Social Media Tools in Professional Training:
Diigo
- Trainers can bookmark articles
- Share those training materials online
- Learners around the world can access articles
- Learners can add bookmarks
- Interactive learning experience
Image retrieved by Wikimedia Commons (2017).
Skype
Skype, " text, voice and video" (Skype, 2017, para. 2)
- Phone calls without long distance charges
- Video calls
- Instant messaging
- Meet with people across the world
Image retrieved by Wikimedia Commons (2016).
How Social Learning Leverages Adult Learning:
- "In-depth analysis readily available" (Elearning101, n.d.).
- "Keeps learners engaged" (Elearning101, n.d.).
Image retrieved by Connor (2015b).
Two Goals Achieved Through Social Learning:
- Learning in an environment that transcends physical barriers
- Active collaboration
Imaged retrieved by Krebs (2015).
References
Bernhardt, T. (2008). Social software [Online Image]. Retrieved from https://www.flickr.com/photos/thbernhardt/2984100802
Bingham, T., & Conner, M. (2010). The new social learning: A guide to transforming organizations through social media [University of Phoenix Custom Edition eBook]. San Francisco, CA: Berrett-Koehler. Retrieved from University of Phoenix, AET/562 website.
Blom, E. (2011). Game dynamics [Online Image]. Retrieved from https://www.flickr.com/photos/emiliablom/6349597829
Connor, M. (2015a). The new social learning, 2nd ed. [Online Image]. Retrieved from https://www.flickr.com/photos/marcialc/19367430889
Connor, M. (2015b). The new social learning, 2nd ed. [Online Image]. Retrieved from https://www.flickr.com/photos/marcialc/19365273829
Elearning101. (n.d.) The importance of tests & quizzes for students in eLearning. Retrieved from https://www.talentlms.com/elearning/tests-and-quizzes
Fryer, W. (2015). Kahoot results [Online Image]. Retrieved from https://www.flickr.com/photos/wfryer/16442340487
Giannetto, D., Chao, J., & Fontana, A. (2013). Gamification in a social learning environment. Issues in Informing Science & Information Technology, 10, 195-207.
Kahoot!. (2017a). Kahoot!. Retrieved from https://getkahoot.com/
Kahoot!. (2017b). Unveiling the magic: Introducing new topics with Kahoot!. Retrieved from https://getkahoot.com/blog/unveiling-the-magic-introducing-new-topics-with-kahoot
Knight Center For Journalism. (2015). Virtual reality demonstrations [Online Image]. Retrieved from https://www.flickr.com/photos/utknightcenter/16569546384
Krebs, D. (2015) Why collaborate [Online Image]. Retrieved from https://www.flickr.com/photos/mrsdkrebs/16644231564
Reede, E. (2016). When virtual reality meets education. Retrieved from https://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/
Scott, S. M. (2012). Go ahead ... be social: Using social media to enhance the twenty-first century classroom. Distance Learning, 9(2), 54-59. Retrieved from https://search.proquest.com/docview/1034600860?accountid=35812
Sikander, N. (2011). World map [Online Image]. Retrieved from https://www.flickr.com/photos/31256440@N07/5618788689
Skype. (2017). About skype. Retrieved from https://www.skype.com/en/about/
Soft900.com. (2017). Better learning experiences [Online Image]. Retrieved from http://soft9000.com/blog9000/index.php?m=11&y=13&d=09&entry=entry131112-045446
Wikimedia Commons. (2015). Conference table [Online Image]. Retrieved from https://commons.wikimedia.org/wiki/File:View_of_the_conference_table_at_Cecilienhof_Palace,_scene_of_the_Potsdam_Conference_in_Potsdam,_Germany._President..._-_NARA_-_198890.jpg
Wikimedia Commons. (2016). Skype-for-business.svg [Online Image]. Retrieved from https://commons.wikimedia.org/wiki/File:Skype-for-Business.svg
Wikimedia Commons. (2017). Diigo.svg [Online Image]. Retrieved from hhttps://commons.wikimedia.org/wiki/File:Diigo.svg
Wikipedia. (2008). CompuServe information manager for windows screenshot [Online Image]. Retrieved from https://www.flickr.com/photos/thbernhardt/2984100802