By: CHARLIE FLETCHER
After getting in trouble on a school trip to the Natural History Museum, George takes off in a huff and, out of anger, breaks off the head of a stone dragon on the side of a wall. This sets off a stone pterodactyl literally peeling itself off the top of the building and chasing George. As George runs away he sees three stone salamanders also chasing him. During the chase, George bumps into the Gunner, a statue of a World War I soldier who helps him escape the pterodactyl and salamanders. He explains to George that by breaking the stone dragon, he has entered a different world - an un-London - where statues move and talk. There are many worlds and the world George has entered is one where all the statues and sculptures are Spits or Taints and are at war, though presently a Cold War, with each other. No one else can see what is happening to him, except Edie Laemmel, a glint. She has the power to experience past events recorded in stones by touching them. But unknown to them the Stone has alerted the Walker, one of its servants, who stalks them with the help of his own servant, the Raven. On his journey, George discovers he has special powers. The Black Friar identifies George as a maker, someone with a special gift for sculpting things from stone or metal. The Friar also tells them to find the 'Stone Heart' and put the broken dragon carving back to make amends for the damage George has done. But on the way the Gunner has sacrificed himself by breaking his promise sworn in the Maker's name to the Walker to try and save Edie, and ultimately falls into the clutches of the Walker. It is left to George to use his new-found gifts as a maker to rescue her. In so doing he sacrifices his own safety and is fated to take 'The Hard Way', remaining with her in this dangerous unLondon.