6th Grade Technology TEKS
Creativity and Innovation
The student is expected to:
(A) identify, create, and use files in various formats such as text, raster and vector graphics, video, and audio files;
(B) create original works as a means of personal or group expression
(C) explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results; and
(D) discuss trends and possible outcomes.
Communication and Collaboration
(A) participate in personal learning networks to collaborate with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies;
(B) communicate effectively with multiple audiences using a variety of media and formats;&
(C) read and discuss examples of technical writing.
Research and information fluency
(A) create a research plan to guide inquiry;
(B) discuss and use various search strategies, including keyword(s) and Boolean operators;
(C) select and evaluate various types of digital resources for accuracy and validity; and
(D) process data and communicate results.
Critical Thinking, Problem Solving, and Decision Making
(A) identify and define relevant problems and significant questions for investigation;
(B) plan and manage activities to develop a solution, design a computer program, or complete a project;
(C) collect and analyze data to identify solutions and make informed decisions;
(D) use multiple processes and diverse perspectives to explore alternative solutions;
(E) make informed decisions and support reasoning;
(F) transfer current knowledge to the learning of newly encountered technologies.
A) understand copyright principles, including current laws, fair use guidelines, creative commons, open source, and public domain;
(B) practice ethical acquisition of information and standard methods for citing sources;
(C) practice safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology; and
(D) understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media.
Technology Operations and Concepts
The student demonstrates a thorough understanding of technology concepts, systems, and operations. The student is expected to:
(A) define and use current technology terminology appropriately;
(B) select technology tools based on licensing, application, and support;
(C) identify, understand, and use operating systems;
(D) understand and use software applications, including selecting and using software for a defined task;
(E) identify, understand, and use hardware systems;
(F) understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties;
(G) demonstrate effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies;
(H) discuss how changes in technology throughout history have impacted various areas of study;
(I) discuss the relevance of technology as it applies to college and career readiness, life long learning, and daily living
(J) use a variety of local and remote input sources;
(K) use keyboarding techniques and ergonomic strategies while building speed and accuracy;
(L) create and edit files with productivity tools, including:
(i) a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list
(ii) a spreadsheet workbook using basic computational and graphic components such as basic formulas and functions, data types, and chart generation;
(iii) a database by manipulating components such as entering and searching for relevant data; and
(iv) a digital publication using relevant publication standards;
(M) plan and create non-linear media projects using graphic design principles; and
N) integrate two or more technology tools to create a new digital product.