Game Designing

Career Assignment By Yakira Cameron

What schools offer a degree in this area?

žUniversity of Southern California (Los Angeles, CA)

žUniversity of Central Florida (Orlando, FL)

žSouthern Methodist University (Plano, TX)

žUniversity of Utah (Salt Lake City, UT)

žDigiPen Institute of Technology (Redmond, WA)

ž( there are a lot more I just can’t list them all)

Conditions

Video game programmers may have to work under varied conditions. Programmers in well-established game studios work in well-lit, comfortable workspaces. They usually work in regular shifts and have 40-hour work weeks. However, as projects near completion, they may have to put in additional hours to meet deadlines. During those phases, it is not uncommon for game programmers to spend more than 60 hours a week in the office, ironing out bugs in games, and optimizing program code to ensure good performance of the games under different circumstances.

Salary Range

žArtists: $40,000 to $65,000

žAnimators: $45,000 to $70,000

žLead Artists / Animators: $65,000 to $80,000

žGame Designers: $40,000 to $70,000

žCreative Directors / Lead Designers: $45,000 to $90,000\

žProgrammers: $50,000 to $90,000

žLead Programmers: $75,000 to 100,000

žTechnical Directors: $90,000 to $120,000

žžAudio Designers: $65,000 to $75,000

žMusic Composers / Musicians: $65,000 to $90,000

žžVideo Game Testers: $25,000 to $45,000

žLead Game Testers: $40,000 to $60,000

žžPR Marketing: $50,000 to $85,000.

What is the outlook?

Increasing

Are there any professional organizations?

–Yes. IDGA (International Game Developers Association)

Professional in the field with mini bio.

Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), hired in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization. Kate is a unique hybrid of a geographer/cartographer, writer and corporate strategist, all built upon a passion for the intersection of global cultures and media technologies.
Big image