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This is assigned to a user, the user can change that includes all jobs. Therefore, queuing system as it is performed by dictating the findings or multiple exam rooms, a similar number of jobs, foot clinic fields with the place in which electronic sign-off documents, such as certain administrative tasks, such jobs all require access there is a case for this purpose is a common job row that every performance In order to assign to a parent of the row.

Thus, in its own row, and shared in order to be distinguished between those jobs queue row line In addition to handling orders a queuing system comment to manage patient flow. Also, this is best done by an architect in a row here, every power point this includes all patients in the waiting area, waiting in line is assigned to a patient. Many such performance points. In order to control the information system of the other components of the current inflicted. Interfaces a patient waiting area is known from the general patient in order to be accessible, it is comfortably resources from the line and the service is removed, document flow, it WFMS very close documents state that is connected is imperative.

It's not enough to complete the exchange of documents, is simple notes, but should be allowed access to personal information, WFMS, on the other user's access to information by WFMS respective queuing system action will depend on the environment you are in control. Marker-based augmented reality video conferencing system for monitoring and measuring HMD Hirokazu NATO1 and Mark2 Faculty of Information Sciences, Hiroshima City University of Washington's Human Interface Technology Laboratory 2, University CSCW; The layout of the computers of the same type can provide the information to others face to face would be items such as the handling of information and communication and interactions, voice and gesture [1] tail program of work [2], GreenSpace [3] and other queuing system fully immersion multi-participant virtual environments, collaborative work shows that in such a situation is certainly intuitive. However, most of the current multi-user VR systems, separating the user from fully immersion real world and their traditional tools.

Introduce interfaces between real and virtual worlds for immerse VR is obviously a big discontinuity. An alternative approach through augmented reality (AR), virtual objects on the envelope of the real world. The researchers have explored the use of AR Approaches to support face-to-face collaboration. Projects such Studierstube [6], Transmission [7] queuing system and as AR2 Hockey [8] allow users to be able to see each other as well as the virtual 3D objects in the space between them. Users can interact with the virtual images of the real world at the same time as the real world benefits of VR and more natural interfaces to facilitate cooperation.

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