Gamify Your Life
Using game mechaniques in Habit RPG to motivate yourself
Having a Hard time staying motivated in your classes?
With constant call of social obligations, work, and things that are in general more fun than school it can be difficult to stay motivated
Get Immediately Rewarded
The game gives you a sense of accomplishment that you might not have felt for weeks with a traditional class grade
Two Reward schedules used
Habit RPG uses two reinforcement regiments that have been found to reinforce rewarded behavior. The first is a continuous reward ratio, where for every task completed some gold is give. This gold is given value by players inputting a real world reward, like a piece of cake or an hour of playing video games, into the system that they can then buy after accumulating enough gold. The second is a variable reward ratio, where the player is rewarded items after completing a varying number of tasks. These items can be used to help players reach in game achievements and if the player does not want these achievements they can sell the items to the in-game shop for more gold.
Extra Credits: The Skinner Box
Task Screen
this is the screen where you can view the tasks you still need to complete
Quests
Complete quests while doing tasks either alone or working with friends to get in game rewards while doing things you had to do anyways
Achievements
Gain achievements for sticking with tasks and completing them multiple days in a row
Extra Credits: Achievements