GSmart - IO2 FRAMEWORK - WORKSHOP
Design Thinking Innovative Pedagogy Social Learning
In the cross-generational collaboration context, the Design Thinking (DTA) helps the educators foster creativity and give value to actions that support overcoming the cross-generational gap that the contemporary Network Societies have to deal with. The DTA aims to apply a designer's approach to respond to a problem or an innovation. It is a user- centered, creative, and collaborative problem-solving methodology that transforms ideas and projects into real actions and tangible prototypes. Since the DTA is suitable for analyzing and solving problems in different organizations, it can also be used at universities, companies, foundations, and other organizations to improve cross- generational collaboration through social competences. The DTA relies on user fee-d back and offers an opportunity for a group to be creative. It supports a response to a need, even if it is not explicit initially, and relies on specific anthropological methods such as observation, immersion, or co-construction with users.
For the sake of the GSmart project's target groups, we provide information on the DTA's basic principles. It is explained what the DTA consists of, its most significant advantages, and how it can be utilized in regards with the education on the cross- generational collaboration. We also show opportunities for its practical applications.
Having completed this workshop, the project's target groups will be able to use the DTA to create user-oriented services connected with the cross-generational collaboration. Both work environments and such senior life-quality boosters as the Third Age Universities are taken into consideration.
Educators are asked to read and understand the concept. The workshop explains how the DTA can help the project's target groups understand and address the organizations' needs in cross-generational collaboration. We will also try to show how the DTA can support new services' design to promote cross-generational collaboration in everyday life and working life domains.
The workshop includes eleven training activities. Depending on the educator’s decisions and number of participants, the workshop requires ca. 15 hours of training time.
This module contains a series of practical activities to raise awareness in cross- collaboration through different generations known as BB, X, Y, and Z.
The activities’ primary focus is to bring together all different generations to work and cooperate. To make this happen, module one defines three steps based on the find- ings of the report:
Put them in play mode to facilitate cooperation.
Playing is a powerful tool, when appropriately implemented with a meaning,
it fosters interactions.
Discover the Persona is a tool of DTA.
The persona tool concept described in the module is implemented here very creative- ly. The final result is a clear understanding of the "Persona" way of thinking, values, and how they see cross-collaboration in a specific context.
These activities confront them with the reality of life, nothing is what it looks like, and show their system to surprise them.
The training session is composed of eleven activities. Each of exercise delivers a value connected with perceptions and assumptions that may evoke different reactions dur- ing the processes of cross-generational collaboration is fostered.
Erasmus+ GSmart Project Ref. No. 2020-1-PL01-KA204-081415
The GSmart project has been funded with support from the European Commission.
Information included in the Report reflects only the authors' views, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
GSmart © 2020 by GSmart Consortium is licensed under CC BY-NC-SA 4.0.
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