Zero: Ultimate Marvel vs. Capcom 3
Zero is underrated!
ZERO Introduction (with pros)
Zero is one of the few characters with not only an OHKO (One hit knock-out) level 3 Hyper Combo but also an unlimited loop combo that would annoy opponents. Zero is also quick at executing his air combos and special moves, making it hard for opponents to react with Advancing Guard.
ZERO is never good as second or third in party. (with cons)
Zero can annoy opponents; however, his assist moves are not very effective, and, because of his low HP, is not good as second or third in party.
The order in which a party with Zero should be:
(See above for description for pros and cons)
Very quick to execute moves, high damage inflictions, medium HP, excruciatingly long combos on ground and air, low-leveled Advancing Guard and Shielding properties.
Amaterasu/ Viewtiful Joe/ Strider Hiryu