Character Texturing & Rendering

By: Tyler Biback

Base Mesh Renders

Pre-Visualization Playblast

I chose to represent my character with this camera angle because I feel it best shows the details of the model the best. In my opinion, this angle also highlights the the most predominant features.
Maverick Character Model -- PreVis Playblast

Colour Pallets

This character thinks he's cool but won't think twice before exploding on someone who does something he doesn't like.

When choosing the colour palette for my character, I tried to go with mostly hot colours to accent his personality of being a "hot-head" (a character with anger issues). I then decided to choose a few cooler colours to provide a balance in the scene but these colours will be used much less.

Big image

Lighting Style Examples

Again, I tried to accent the character's personality of being a hot-head with the lighting styles. I wanted to go for an afternoon outdoor feel because that is the warmest natural colours I could think of. The oranges, reds and yellows will really help to show his personality in my opinion.

Texture Examples

Final Render

Textured Character

Reflection

If I had more time, I would work on the lighting and rendering of the final scene more. I ran out of time while trying to figure out why my character started becoming see-through when I would apply the textures I had just exported from Substance. I finally realized that rendering with Mental Ray solves the issues I encountered. Unfortunately, I wasted a lot of time trying to figure out what was going wrong and to no avail.


I am going to work on this further before it becomes a piece in my demo reel. Overall however, I am quite happy with how this character turned out and how his textures came through. I learned a lot about using layers in Substance and how to creatively make textures that don't already exist in the Substance pre-set library.