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Resources
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I = Introduce/Model, R=Reinforce, M=Mastered, A=AppliedK12345678Lower ElemUpper ElemMiddle School
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1Creativity and Innovation---------
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Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.---------
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1.1Students apply existing knowledge to generate new ideas, products, or processes.---------
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1.1.1Identify, research, and collect data about a problem using digital resources and propose a developmentally appropriate solution.IRRMMGoogle Trends, Wolfram alphaInternet, Google searches, Science Olympiad "Compute This," Spreadsheets, Databases
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1.1.2Use digital-imaging technology to modify or create works of art for use in a digital presentationIIRRRMMAAStoryKit, Keynote,Photo Booth, Google Draw, Comic Life, Paint BrushPhotoshop, iPhoto, Seahorse, Google Drawing, PhotoBooth
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1.1.3Recognize and use various types of multimedia resources to support curriculum objectives (text, color, design, transitions, images, animation, audio, video, etc. )IIIRRMMAA Google sites, Presentations/Keynote,iWork products, iLife products, Skitch, Scratch, Audacity, Photoshop
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1.2Students create original works as a means of personal or group expression.---------
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1.2.1Illustrate and communicate original ideas and stories understanding and using appropriate media creation tools and media-rich resources using the grammar of mediaIIIRRMMAAKidspiration web,Google Sites, Voicethread, Garage Band, PreziiMovie, GarageBand (podcasts), Keynote, Google Presentation, Prezi
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1.2.2In a collaborative work group, use a variety of technologies to produce an engaging digital presentation or product in a curriculum areaIIIRRMAAAKeynote, epub, ipadGoogle Presentations, Google DocsiMovie, GarageBand (podcasts), Keynote, Google Presentation, Prezi
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1.2.3Create original animations or videos documenting school, community, or local eventsIIRRimovie, schooltubeiMovie, Camtasia, WeVideo, Comic LIfe, Scratch, Skitch
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1.2.4Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum contentIIRRScratch, Google FormScratch, Google Form
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1.2.5Create media products understanding and utilizing the most appropriate media creation tools, characteristics, and conventionsIIRRStudent choice in applicationStudent choice in application
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1.3Students use models and simulations to explore complex systems and issues.---------
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1.3.1Use simulations and graphical organizers to explore and depict patterns of growth ie. the life cycles of plants and animalsIIRRMMAAAKidspiration, Inspiration, Google Spreadsheet, Numbers, Google Trends
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1.3.2Describe and illustrate a content-related concept or process using a model, simulation, or concept-mapping softwareIIRRRMAPoppletInspirationAsk Middle School core teachers
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1.3.3Use curriculum-specific simulations to practice critical-thinking processesIRRMANational Library of Virtual Manipulatives, Sicence Manipulative @ http://astro.unl.edu/, Ask Middle School core teachers
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1.4Students identify trends and forecast possibilities.-----
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1.4.1Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animalsIRRMMKidspiration, Inspiration, Google Spreadsheet, Numbers, Google TrendsAsk Middle School core teachers
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1.4.2Gather data, examine patterns, and apply information for decision making using digital tools and resourcesIIRMMGoogle Forms, Survey Monkey, Market day spreadsheetAsk Middle School core teachers
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2Communication and Collaboration---------
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Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. ---------
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2.1Students interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.-------
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2.1.1In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum areaIIRMA--Google Presentation, Google Docs (with comments), Voice Thread, Blog, Wiki
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2.2Students communicate information and ideas effectively to multiple audiences using a variety of media and formats.---------
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2.2.1Illustrate and communicate original ideas and stories using digital tools and media-rich resourcesIIIRRMMRRVoice Thread, Keynote (With recording), epubs, wordlePages, iMovie, GarageBand, Audacity, etc.
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2.3Students develop cultural understanding and global awareness by engaging with learners of other cultures.--
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2.3.1Engage in learning activities with learners from multiple cultures through electronic means--Need to gather ideas of how other schools are doing. Needs to tie in with current curriculum
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2.3.2Participate in a cooperative learning project in an online learning community--Middle School
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2.3.3Use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners--Middle School
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2.4Students contribute to project teams to produce original works or solve problems.----
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2.4.1Create original animations or videos documenting school, community, or local eventsIIRRstykz, vokiPages, iMovie, GarageBand, Audacity, etc. xtranormal?
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3Research and Information Fluency--------
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Students apply digital tools to gather, evaluate, and use information. --------
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3.1Students plan strategies to guide inquiry.------
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3.1.1Identify and investigate a problem and generate possible solutions using digital tools and resources.IIRM--Google Trends, Wolfram alpha
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3.1.2Select digital tools or resources to use for a real-world task and justify the selection based on their efficiency and effectivenessIIR--Modeling, Classroom Discussion, Hypotheticals
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3.1.3Identify a complex global issue, develop a systematic plan of investigation, and present innovative sustainable solutionsI--
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3.2Students locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.-------
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3.2.1Identify, research, and collect data on an issue or problem using digital resources and propose a developmentally appropriate solution.I--Need resources
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3.2.2Model legal and ethical behaviors when using information and technology by properly selecting, acquiring, and citing resourcesIIRRM--Knight Site, common craft copyright video
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3.3Students evaluate and select information sources and digital tools based on the appropriateness to specific tasks.-------
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3.3.1Find and evaluate information related to a current or historical person or event using digital resources.IIRRMRRWikipedia (researching their sources), Herrick Databases, Brain Pop, Smithsonian Site
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3.3.2Recognize bias in digital resources while researching a topic (ie. environmental issue) with guidance from the teacher.IIRRRRhttp://www.lesley.edu/library/guides/research/evaluating_web.html, https://sites.google.com/site/stedict/for-students/ks3/year8/website-validity-and-bias
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3.3.3Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses.IIRR
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3.3.4Select and use the appropriate tools and digital resources to accomplish a variety of tasks and to solve problems.IRRR
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3.4Students process data and report results.----
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3.4.1Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report resultsIIAAGoogle Forms, Survey Monkey, Google Trends, Google Spreadsheets or numbers, Google squared
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4Critical Thinking, Problem Solving, and Decision Making---------
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Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.---------
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4.1Students identify and define authentic problems and significant questions for investigation.---
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4.1.1Produce a media-rich digital story about a significant local event based on first-person interviews.I--
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4.1.2Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs.--
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4.2Students plan and manage activities to develop a solution or complete a project.----
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4.2.1Identify, research, and collect data on an environmental issue using digital resources and propose a developmentally appropriate solution.I--
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4.2.2Identify and investigate a global issue and generate possible solutions using digital tools and resources.I--
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4.2.3Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support.II--Google Calendar, blog, Google Doc, Emails with Google Cal Invites
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4.3Students collect and analyze data to identify solutions and/or make informed decisions.----
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4.3.1Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses.II--
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4.3.2Conduct science experiments using digital instruments and measurement devices.I--
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4.3.3Gather data, examine patterns, and apply information for decision making using digital tools and resources.IR--
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4.3.4Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems.II--Google Forms, Survey Monkey, Google Trends, Google Spreadsheets or numbers, Google squared
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4.3.5Analyze media - understand both how and why media messages are constructed and for what purposes.--
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4.4Students use multiple processes and diverse perspectives to explore alternative solutions.---------
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4.4.1Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals.IIRRMMA--Need resourcesKidspiration, Inspiration, Google Spreadsheet, Numbers, Google Trends
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4.4.2Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems.IIRRR--Simple troubleshooting steps modeled.
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4.4.3Select and use the appropriate tools and digital resources to accomplish a variety of tasks and to solve problems.II--
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4.4.4Employ curriculum-specific simulations to practice critical-thinking processes.?????RR--
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5Digital Citizenship---------Common Craft?
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Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. ---------http://www.commonsensemedia.org/educators/curriculum/k-5
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5.1Students advocate and practice safe, legal, and responsible use of information and technology.---------
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5.1.1Recognizing boundaries and balance in the time and use of technology.IIIRRRMMMCommonSenseMedia.org - Digital Passport unit
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5.1.2Debate the effect of existing and emerging technologies on individuals, society, and the global community.--
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5.1.3Model legal and ethical behaviors when using information and technology by properly selecting, acquiring, and citing resources.IIIRRRMMMKnight Site, common craft copyright videoCommonSenseMedia.org - Digital Passport unit
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5.1.4Create media-rich presentations for other students on the appropriate and ethical use of digital tools and resources.IIRRimovie, voicethread, prezi, keynote, schooltube
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5.2Students exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.---------
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5.2.1Use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners.--Should work towardsShould work towardsShould work towards
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5.3Students demonstrate personal responsibility for lifelong learning.---------
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5.3.1Demonstrate the safe and cooperative use of technologyIIRRRMMAACommonSenseMedia.org - Digital Passport unitCommonSenseMedia.org - Digital Passport unitCommonSenseMedia.org - Digital Passport unit
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5.4Students exhibit leadership for digital citizenship.---------
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5.4.1Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs.IRRWeb 2.0 sitesWeb 2.0 sites
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5.5Discernment---------
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5.5.1Use technology in a God-honoring manner, demonstrating worldview and stewardshipIIIRRMMAAFaith & Technology unit; PluggedIn.org (Focus on the Family)
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5.5.2Share the mission of Holland Christian or Biblical stories/truth through the use of technologyIIIRRMMAA
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5.5.3Create a positive digital footprint.IIIRRMMAACommonSenseMedia.org - Digital Passport unit
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6Technology Operations and Concepts---------
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Students demonstrate a sound understanding of technology concepts, systems, and operations.---------
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6.1Students understand and use technology systems.---------
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6.1.1Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems.II--
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6.1.2Integrate a variety of file types to create and illustrate a document or presentation.IIRRRRKeynote, Google Sites/Docs/Presentations, PreziPDFs, images, audio, video
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6.1.3Independently develop and apply strategies for identifying and solving routine hardware and software problems.IIIRRRRRRKids do this often with their own computers