Lydia Middleton Learning Commons

Curiosity, Creativity, Innovation

November & December!

Hard to believe it is already DECEMBER!


As usual, the Learning Commons was hopping. In November, Bat Research, Destiny lessons with all students, and so much MORE!

In December, the Hour of Code took over.


Happy DECEMBER!

Mrs. Stevenson and Mrs. Schmitt

ClassDojo Winners (2nd nine weeks)!

Congratulations to the following classes for having the most Dojo points (per grade level)!


Kindergarten - Mrs. Colen's class

First grade - Mrs. Lytle's class

Second grade - Mrs. Hill's class

Third grade - Mrs. Eder's class

Fourth grade - Mrs. Goodknight's class

Fifth grade - Mrs. Thevenow

Bat Research

While studying bats, students shared what they learned by creating Popplets and uploading their work into their SeeSaw accounts. Students also learned about bats through QR Code audio clips. They did a great job!

Middleton Echolocation

Hour of Code 2015

What is the Hour of Code?

The Hour of Code is a program that believes every student should have the opportunity to learn computer science. HOC helps nurture problem-solving skills, logic and creativity. By starting early, students will have a foundation for success in any 21st century career path. Also, by having the whole school participate, we are in the running for $10,000 to spend on technology.

Below are some of the different activities students completed.

Minecraft

https://studio.code.org/s/mc/stage/1/puzzle/1


Use blocks of code to take Steven or Alex on an adventure through this Minecraft world.

Star Wars

https://studio.code.org/s/starwarsblocks/stage/1/puzzle/1


Learn to create your own droids, or build your own Star Wars game.

Angry Birds

https://studio.code.org/hoc/1


Learn to code with Mark Zuckerberg and Angry Birds!

Hour of Code Flipagram

Lydia Middleton

Google Santa Tracker

https://santatracker.google.com/#village


Use Google Santa Tracker to follow Santa Claus on Google Maps as he makes his journey around the world.

About Us

Our goals are to:


  • Get students excited about the library space and learning.
  • Give students opportunities to work on engaging tasks.
  • Provide spaces to work collaboratively, think critically, and creatively.


Also, to transition to a place where students DO stuff, not simply a place where students GET stuff.