STEAM 2021- 2022 Sessions

Dates for All STEAM 2021 - 2022 Sessions

January 18, 2022 - Raspberry Pi (Makeup date)

January 25, 2022 - Technology/STEM Integrators meeting

January 31, 2022 - Gifted Network Meeting

February 3, 2022 - Engineering in the Classroom

February 11, 2022 - Meaningful Watershed Educational Experience (Snow date - April 1, 2022)

March 10, 2022 - From 1:1 to Wow!

March 24, 2022 - StartSOLE (Self Organized Learning Experience)

Registration for all sessions can be found at:

Technology/STEM Integrators

The Technology/STEM Integrators group will gather to learn and share about technology and STEM into classroom instruction that will engage students. Participants are typically technology/instructional coaches, librarians or teachers. This year we will combine part of our meeting time with the PIIC coaches.

Meeting Dates:

January 25, 2022

February 22, 2022

Rasberry Pi Training

In this session we will dicuss all of the possible uses of the Rasberry Pi. Participants become more comfortable using a Raspberry Pi in their classroom and create a lesson that integrates the Raspberry Pi in their curriculum.

Training Date:

January 18, 2022

Engineering in the Classroom

In the Engineering in the Classroom session we will share resources from Engineering by Design and Engineering is Elementary. Participants will learn concepts and prinicples in authentic problem/project-based environments. We will learn by doing various challenges and activities based on the Engineering Design principles and then have time to explore the resources and ideas that can be used with your students. Come to this session to get your wheels turning on how to make engineering fun for everyone (including you!).

A link to the agenda can be found here.

Training Date: February 3, 2022

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Meaningful Watershed Educational Experience (MWEE)

Welcome to MWEE: Meaningful Watershed Educational Experience! MWEE is a great way to get your students out of the classroom and into the field to conduct an easy-to-follow, fully engaging, problem-based environmental study. The problem-based learning experiences are aligned to the new proposed Integrated Standards and will help educators to engage in the shifts in science education in the domain of Environmental Science.

ARIN IU 28 is happy to offer you training and support for this project-based, environmental exploration at no cost to your district.

This three part series includes:

1. Teachers complete a 3-hour online, asychronous course that can be found here.

2. Teachers attend a hands on session at the Jennings Environmental Education Center in Slippery Rock on February 11, 2022 (snow date - April 1, 2022). Registration is here.

3. In May or June teachers conduct a school yard or local area field experience with students followed by a classroom lesson. Assistance for this classroom experience can be scheduled with Lori Rodgers form.

If you have any questions please contact Lori Rodgers at

From 1:1 to Wow!

Date: March 10, 2022

In this session we will instroduce how to use those chromebooks and laptops everyone has as a tool to engage students in collaboration and communication tools. We will used tools like, Nearpod, Jamboard, StartSOLE, and others to get you and your students thinking differently about computer time.

This registration link will be open soon.

StartSOLE (Self Organized Learning Environment)

Training Date: March 24, 2022

This half-day session will provide teachers the opportunity to use StartSOLE with their students in their classrooms. StartSOLE is a Self Organized Learning Environment (SOLE). It is a simple educational approach designed to promote inquiry and foster self-empowerment. This interactive and collaborative session will give teachers a new tool to engage students in their learning. Participants will need to bring a laptop or Chromebook that can access the Internet.

There is no cost to attend this session. Please have those who are interested register online at:


SCRIPT creates a framework to strategically think about Computer Science implementation & connect with CSforALL members and resources for the problems education systems are trying to solve. In this workshop, team members will spend time reflecting on what their current CS offerings are and then plan for the future of program offerings for the district. Teams typically consist of an administrator, a guidance counselor, and at least two teachers who do/may teach computer science courses.

As part of this workshop, we will provide for follow-up (virtual) sessions at the 3, 6, and 12 month dates to provide any assistance that is necessary.

This workshop is available to be done in your district with your team. To schedule contact Lori Rodgers at

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Girls Who Code

Districts and other organizations can begin a Girls Who Code group and can receive funding to help pay for consumables (like snacks!). Go to to find out more about how to get a club started in your schools.
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Coming Soon! Emerald eSports Opportunity!

Esports is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. We are looking for schools to create teams to play against each other in our region!

Similar to traditional sports, esports fosters a sense of community within one’s own school while providing the same soft-skill development that traditional sports offers

Both esports and traditional sports can accomplish the following:

  • Improved self-image

  • Correlation between team sport satisfaction and academic performance

  • Decreases risk of dropping out

  • Increases motivation to learn and work with peers

  • Improved communication skills

Esports also has a number of benefits associated with learning in areas that directly impact STEM education

Improved visual and motor skills

Educational inclusion for underrepresented groups in STEM

Teaches leadership

Opportunity for scholarships

English Language Learning

Emerald Sports is a non profit organization who received a PA Smart grant and are now partnering with IUs across PA to encourage participation in this growing field of eSports.

Esports College Fair -

  • January after school - 5-8 Pm

  • Each college gets 8-12 minutes with ” booth” at end (breakout rooms)

  • Also talk about academics, competitive and game lens

CSinPA K-8 Pathway

ARIN IU 28 is working collaboratively with other IU's from across the state to offer the CSinPA K-8 Pathway training opportunity for individual teachers or district teams. This fully virtual learning opportunity will be available beginning Janurary 3, 2022 and running through the end of June 2022.

Participants engage as learners, teachers, and CS champions (advocates) as they develop and implement a small-scale pilot project for CS education.

The Pathway is provided at no cost, and Act 48 credit is available.

To learn more click on the link below for details and a link to register!

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