Unjammed 3.0 Agenda

1. Welcome to Unjammed 3.0


Purpose

This workshop will introduce you to the conference and your new Chromebook.


Objective

Participants will learn about their new Chromebook.


Resources

Presentation

Thursday Presentation

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2. Blended Learning

Purpose

This workshop will support you in defining your vision of blended learning.


Objective

Participants will create and understand what it means to contribute to the development, communication and implementation of a shared blended learning vision.


Product

A blended learning vision statement posted on a Padlet.


Resources:

Kahoot

Presentation

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3. Engaging Reluctant Learners

Purpose

This workshop will allow us to create a shared vocabulary around scholar engagement.


Objectives

Participants will:


  • identify the levels of engagement and establish shared knowledge.
  • consider levels of engagement in juvenile justice classrooms.
  • exemplify design qualities.



Product

A graph that showcases levels of engagement in your classroom.


Resources


  1. Presentation
  2. Design Qualities : from the Schlechty Center
  3. Charting Our Classrooms


Slice 1: Engagement (Green)
Slice 2: Strategic Compliance (Blue)
Slice 3: Ritual Compliance (Yellow)
Slice 4: Retreatism (Orange)
Slice 5: Rebellion (Red)


  • Click Preview to check out your graph!
  • Click Print/Save and download your graph onto your desktop as a JPG file
  • Open the following Padlet: Charting Classrooms!
  • Drag and Drop your Pie Chart into the Padlet.

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4. Communication Tools

Purpose

This workshop will expose you to multiple communication tools that will be used during the Unjammed Fellowship year.


Objectives

Participants will:


  • create accounts for Twitter, Slack, and participate in small group hangouts.
  • develop a communication strategy that will ensure they are active in the Slack, Google Hangouts, Twitter chats.


Product

A completed Communication Scavenger Hunt checklist.


Resources:

Presentation

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5. Cultivating Instructional Design

Purpose

This workshop will support you in designing effective instruction for a unique group of learners.


Objective

Participants will:


  • identify Design Qualities inherent in lesson plans through self-evaluation.
  • redesign lesson plans in response to a group of learners.



Product

A redesigned lesson plan.


Resources

  1. Lesson Plan Folder
  2. Sample Class Profile
  3. Interest Surveys Folder

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6. 20% Project

Purpose

This workshop will provide you with a forum to create a personalized project.


Objective

Participants will create and present a timeline/strategy for blended learning implementation in their 20% project.


Products


  • A presentation slide for the final day of Tech U.
  • An outline of a 20% project that will be executed in the Unjammed 3.0 school year.



Resources

  1. Presentation
  2. Teacher Presentation

End of the Day Survey (Day One)

Click here to take the Unjammed Fellow survey.


Click here to take the NOLA survey.

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7. Digital Tools

Purpose

This workshop will expose you to the blended digital tools used during the Unjammed Fellowship year.


Objective

Participants will build a web resource toolkit.


Resources

Presentation

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8. Start from Scratch

Purpose

This workshop will highlight the Scratch program and the basics for the CEEAS Start From Scratch coding initiative.


Objective

Participants will create an account and complete some basic Scratch activities.


Resources:

Presentation

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9. Hour of Code

Purpose

This workshop will highlight the Hour of Code project.


Objective

Participants will use the explore the Hour of Code user guide and experience online and offline Hour of Code activities.


Product

Build a binary code bracelet.


Resources

  1. Binary Code Activity
  2. Handout
  3. Hour of Code Video
  4. Play


Initials Strips

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10. Digital Citizenship

Purpose

This workshop will support you on the road to digital citizenship teacher certification.


Objective

Participants will develop a plan to apply for digital citizenship teacher certification this school year.


Resources:

  1. Presentation
  2. Teacher Application

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11. SAMR

Purpose

This workshop will introduce SAMR model.


Objective


Participants will use the SAMR model to guide them in their blended instructional design process.



Product

A personalized SAMR model.


Resources:

Presentation

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12. Ambassador Project

Purpose

This workshop will introduce you to the Ambassador Cardboard Project.


Objective

Participants will experience the Cardboard Project in preparation for teaching it.


Product

A cardboard project game.


Resources:

Presentation

End of the Day Survey (Day Two)

Click here to take the Unjammed Fellow survey.


Click here to take the NOLA survey.

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13. Breakout Edu

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14. Insight Training

Purpose: This workshop will enable you to run the admin console in Insight.


Objective:


  • Participants will be able to successfully navigate the admin console of Insight to monitor their student's devices safely and securely.

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15. Twitter Chat

Purpose

This workshop will focus on participating in a LIVE Twitter Chat.


Objective

Participants will engage in a Twitter Chat.


Product

Twitter Chat transcript


Resources

Twitter Cheat Sheet

End of the Day Survey (Day Three)

Click here to take the Unjammed Fellow survey.


Click here to take the NOLA survey.

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16. Introductions to School Climate Surveys/Schoolzilla Achievement Data

Purpose

The purpose of this workshop is to introduce everyone to the School Climate Surveys and to tee-up some key concepts around collecting and analyzing Student Achievement Data.


Objective


Participants will:



  • review the School Climate Surveys and walk away with preliminary ideas on how to use the Survey results.
  • conceptualize how Student Achievement data can be meaningful and informative and should be collected and analyzed among all participants.



Resources

Presentation

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17. Year @ a Glance/RUP/ Digital Citizenship (School)

Purpose

This workshop will focus on goals for Unjammed State Teams for school year.


Objectives

State Teams will:

  • will outline how they plan to deliver a digital citizenship course to students and develop a plan to apply for digital citizenship teacher certification.
  • will understand and construct classroom policy, procedures, expectations and a student-friendly Responsible Use Policy.
Unjammed Fellows will
  • be able to clearly articulate the expectations of the Unjammed 3.0 school year.



Resources

  1. Presentation
  2. Example RUP 1
  3. Example RUP 2

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18. Mini-Observation Walkthrough Tool

Purpose

This workshop will introduce a walk-thru tool for the blended learning classroom.


Objective

Participants will be introduced to the walk-thru tool and calibrate on school vision.


Resources


CEEAS Unjammed Mini-Observation Walkthrough Tools

Presentation

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19. State Pitch

Purpose

This workshop will focus on state teams developing a unified vision for Blended Learning, identifying key barrier(s), and mapping out plan to address them with agency decision-makers.


Objective


State teams will identify a vision, implementation timeline and identify key barriers that will impact the Unjammed 3.0 roll out.



Product

A presentation slide that provides an outline of their state pitch. A timeline that showcases the implementation plan of each state.


Resources:


  1. Presentation
  2. Slides


Amanda's Secure Care Presentation