Games and Gamification

Impact on the Individual and their role in the world

What is Gamification?

Gamification is the idea of applying game mechanics and game design techniques to involve and inspire people to achieve their goals. Gamification taps into our basic desires of fun, competitiveness, rewards, self-paced, learn by doing, etc
Freshdesk Gamification Video - Introducing the Support Arcade

Impact on the Individuals

Gaming has seen benefits for hand-eye coordination in various places. Some people say that surgeons who play games have become more skilled after they have practised gaming over a period of time.

Specific brain training games have been developed in a range areas so that handheld systems can be used as brain training games. It is thought that by giving players challenge and fun activities in game format that they are challenged using a platform that they are used to and find learning more enjoyable.

Strategy based games can help players become more adaptable and become used to think outside the box. Some players will have a natural flare for thinking games but playing them over time can have a positive effect on players as they will be able to use these skills to develop real-world problems either in education or the workplace.

Strategy games such as war games were the player has to think of a strategy to play the game help players develop thinking skills

Role in the World

Games have had a massive effect on how society has looked at such things as training and education over the past 20 years. Gaming technology constantly evolves and continues to set a benchmark for helping people develop skills by allowing them to practice both theoretical and practical skills in a virtual environment.


Gamifications impact in Enducations

1.2 million students in the United states fail to graduate high school each year. “The default environment of school often results in undesirable outcomes”, says Joey Lee and Jessica hammer at Columbia Teachers College. This environment causes children to cheat, drop out, and not learn to their full potential. If we can utilize certain elements of gaming in education, we could improve the way kids learn.


Everyday people are gamifying their day to day lives. In a survey, 63 percent of the group admitted that making everyday tasks more similar to a game would make life more entertaining. More than 50 percent said that if game-like competition was added to their everyday routine, they would be more focused on their tasks.


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Gamification will make life easier and more fun.

Citations

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Markley, Patrick. "In Defense of Violent Video Games." US News. U.S.News & World Report, 23 Jan. 2015. Web. 16 Mar. 2015.


Shaevitz, Marjorie Hansen. "Video Games Can Actually Be Good for Kids." The Huffington Post. TheHuffingtonPost.com, 12 Sept. 2014. Web. 16 Mar. 2015.


Karadras, Eleni. "The Effect of Video Games on the Brain." The Effect of Video Games on the Brain. Serendip Studio, 4 Apr. 2014. Web. 10 Mar. 2015.


Nauert, Rick. "Negative Effects of Violent Video Games May Build Over Time." Psych Central.com. Physc Central, 6 Dec. 2010. Web. 13 Mar. 2015.

Bushman, Brad J. "The Effects of Violent Video Games. Do They Affect Our Behavior?" The Effects of Violent Video Games on Behavior. ITHP, 3 Mar. 2009. Web. 24 Feb. 2015.


Raphael, Daniel. "The Impact of Video Games on This Generation." The Huffington Post. The Huffington Post.com, 10 Apr. 2013. Web. 13 Mar. 2015.


"The Gamification of Education Infographic #gamification #edtech."Knewton. N.p., n.d. Web. 17 Apr. 2015.