Kahoot

Student Response Tool

What is Kahoot?

Kahoot! is a game-based classroom response system and educational platform that leaves your students begging for more. With a refreshingly new take on introducing a subject and formative assessment – through quizzing, collaboration, and presentation of content – Kahoot! initiates peer-led discussions, with students left on the edge of their seats.


Games are displayed on a shared screen – for example, a smart TV, a laptop or an interactive whiteboard. You can also use screen sharing tools like Appear.In, Skype or Google Hangouts to include players from other classes or other parts of the world.


Players join in using their own device – whether that is a smartphone, iPad, laptop, or desktop doesn’t matter, as long as they have a browser and good internet connection.

Players do NOT need a kahoot account to play.

How Can Teachers Use it?

Kahoot can quickly become a go-to for teachers looking for an engaging way to run checks for understanding or exit tickets. Try establishing something like Kahoot Fridays for quick review. You could even have students take over the review process or class discussion by rotating responsibility for making the weekly quiz. Go beyond memorization of facts and allow Kahoot to introduce scenario questions/prompts with multiple decisions; stimulate conversation from the results. Who is really responsible for the death of Romeo and Juliet? Kahoot it out and extend the discussion to classrooms across the state or country. Acclimate students to the site so they may increase their scores after class has ended or perhaps test their skill with students from over 180 countries in Kahoot's Ghost Mode. Don't forget professional development; use the Team mode to pose pedagogical questions and promote food-for-thought discussions among teacher peers. Use Kahoot to break the ice at the beginning of the school year or bond with learning-community members.

Kahoot & the SAMR model

  • Substitution: Students participate in a Kahoot quiz to answer questions at the end of a unit instead of using a traditional paper quiz.
  • Augmentation: Kahoot acts as a direct tool substitute of a formative assessment, with functional improvements such as the feature of adding video and images during a quiz to tap into the student’s knowledge, and reach different learning styles.
  • Modification: A Kahoot discussion allows for significant task redesign by engaging students in conversations after looking at a short video.
  • Redefinition: Kahoot allows the participation of an unlimited amount of students or players in a survey in real time.

Resources

Here are some other websites I found that might assist you if you plan to try using Kahoot with your students:


What is Kahoot!?