BUCHAREST WORKSHOP
3rd Project Meeting 9th -12th of October 2017
Meeting Minutes
The topic of the third project meeting in Bucharest was about games and Hero’s journey; the program started with two essential MISSIONs.
The first mission is about “Who is the Hero?”. Each participant writes on the identification badge one HERO name of their choice. Then, they have to choose one player from other nationality and tell her/him the story of that Hero and the other partner asking questions to learn more about the Hero writes words on a Post-it.
The player who asked questions starts to write one word per Post-it. The word should reflect emotions connected to the story. S/he sticks the post it in the body of the player or handle to him.
Then, Puppet Master, our trainer explained the importance of defining the Hero’s profile and the story, understanding the journey, describing how to write in the Post-it and creating an example.
After making the hero concept clear and explicit for all participants, the second MISSION is about to fill in the Hero’s Journey.
The participants as players of their own game, move into the room to fulfil the second MISSION. They carry all the post it and put them in the centre of the Heros Journey template and tell about their heroes’ stories one by one. Therefore we analyse the HERO words together.
Meeting Minutes
After explaining our heroes, we take all the Post-it and relocate them in the Empathy map according to the central concepts they are related to.
SCENARIOS, RESOURCES, RULES, CLUES
This game is about teaching the importance of framing the scenario, fixing the rules and the consequences of the rules, what happens if the mission cannot be achieved? This step is important to understand why it is needed to play this game because these are the resources.
The Puppet Master explains the game. Everybody is a HERO in a mission. The one who accomplishes the mission can get all inclusive (aeroplane, 4* stars hotel, food, and fun) free package to Barcelona as a gift for one week. But at the end, nobody succeeds, and this shows we need to focus on the communication and cooperation if we would like to be successful in our work and organisations. We cannot win alone.
GAME 2: WE CALL IT DUCK, one duck per participant
First, each player explains what the duck is according to their perceptions and understanding, and then they are asked to build a Duck in one minute. When everybody finishes building their ducks we see, there are different ducks per participant, and this shows that though everybody has the same pieces, they have a different kind of representations of a duck.
In the spirit of innovation, learning, experimenting, co-creating, and making the world a better place, it is a really meaningful exercise that could apply to many learning environments to see what else we could build and what connections we could make. In the end, we can say the possibilities are endless, and the only constraint is the time.
GAMES
In this activity each participant takes the role of a game designer, building their model about their worst nightmares. It can be yours or what do you think what a game designer’s nightmare is. So first we design our models representing our nightmares, and then we present it to others explaining our worst nightmares. In the end, we summarise it writing only one-word defining the nightmare. Then we watch Hero’ s Journey Video to understand the game components better.
The players are asked to build a model of their own choice and then write a word on a given piece of card. After completing the model design, the volunteers are asked to explain their model one by one. But the tricky thing here is this they cannot tell their models according to their wishes to make the storytelling more interesting. They are wanted to pick and choose one card and then they will use this word to explain their model is about creating a story.
Storytelling: This exercise is the first step to understand how stories are told in games a, movies and advertisement. Therefore, in a way they can appreciate the storytelling, how stories are told to the player by the help of these exercises.
Explaining Hero’s Journey template
The Puppet Master explains the Hero’s Journey Template.
Each game has its template and a bunch of posts it.
Building your STORY
Each team builds their 3D story model
Pitching your STORY
Each team Pitch their games. Other players give feedback. Partners take feedback notes
The Excel writing explanation
Each partner works on the hero’s journey template according to the games they designed before. They fill each level with the necessary information written on the post-its explaining what they do and how their stories are built and linked to each other in each step of the journey.
And then each group presented its game scenarios to the others explaining the whole process according to Hero’s Journey and the other give feedbacks and how the games could be improved. This is a beneficial way for each partner to see if their first prototypes of the games are ok or some points should be developed and updated.
ERASMUS +
Email: tourbantr@gmail.com
Website: tourbanproject.org
Location: Kürden Mahallesi, Necmettin Erbakan University Campus July 15, Yeni Meram Caddesi, Meram/Konya, Turkey
Phone: +90332 325 1425
Facebook: facebook.com/TourbanProject
Twitter: @TourbanProject