Game Dev Blog - Year 3
Capstone & Portfolio Items - Riley Longman
Capstone Project - UE4 Environment
Started production of assets, blocking out the staircase and some of the vegetation seen in the scene. I've created the stairs, buckets, boards, trees, grass, leaves, and water/clouds.
Portfolio Item 1
Began re-working my scene from last year for my P1 Item. I've made new materials for the main temple and stone blocks, grass, particle effects, water, and changed the lighting/fog.
Update - 2/11/2106
Update - March 1st
Added stairs, new textures, sidewalk, trees, street, improved rendering and lighting and effects.
Character, and other misc model updates, leaf particles, water improvements, materials, lighting, and particles.
Completely new textures, materials, particle effects, lighting, post-processing, and vegetaiton.
New Trees - 3/17/2016
I made these using the hand-drawn feature in SpeedTree. I had an issue trying to make these forever but finally figured it out in my head. First I made a bare tree model, with no leaves, hand drew in branches how I wanted them to look. Then I made a new tree, with no branches, made it very small, and just scaled up the leaves. So the leaves are actually a different model, and I just placed them over the bare branches!
2016 Demo Reel