Mobile Devices for K-5 Learners

Introducing Mobile Devices & Selecting Mobile Apps

Introducing Mobile Devices K-2 Take Aways

Introducing mobile devices to students in primary elementary grades takes much forethought and teaching structure and rules is key. A six tier approach is suggested for young learners including:


1) Pre-Device Survey: Administer a quick survey to determine student prior knowledge.

2) Proper Handling: Demonstrate proper use of devices. Suggested to begin with a paper copy of the device's keyboard and/or screenshot of the screen and then move to the physical device.

3) Collaboration of Rules: Establish rules as a classroom.

4) Rules for Using Devices: Use rhythmic songs for reinforcement.

5) Establishing Consequences: Establish consequences together.

6) Hand Out Devices and Begin

Introducing Mobile Devices 3-5 Take Aways

Introduction of mobile devices at grades 3-5 is important as students may have developed habits without rules or structure or rules or structure not conducive to school. Again a six-tier approach is suggested for older learners including:


1) Proper Handling: Demonstrate proper use of devices. Suggested to use the physical device.

2) Unsafe, Safe, Unkind, Kind: Create mobile technology classroom scenarios for students to determine whether scenario fell into the categories of unsafe, safe, unkind, kind, or a combination of these categories.

3) Rules for Handling: No more than 8 rules are recommended. Suggested that the last rule be fluctuating and concentrate on the particular app or website being used.

4) Setting Up Activities: Teacher will create a 1-2 minute video tutorial for each digital activity for students for students to access for app instructions.

5) Review Activities: Review how to do the activity on one device whole group. Focus on showing students how to access the video tutorial to watch, and the main features of the app or website they will be using.

6) Hand Out Devices and Begin

Evaluating Apps & Websites for K-5 Learners Take Aways

The Triple E Framework was created by Liz Kolb, the webinar host. She spoke from previous experience implementing the framework within her classroom. Triple E is a simple and effective way to evaluate whether chosen apps and websites are enhancing learning goals. The framework focuses on engagement, enhancement, and extending. The distiniction was made between the Triple E and SAMR models as SAMR focuses on what is happening in the classroom in regard to technology. This model is helpful in determining what you want to do with technology, but not necessarily in evaluating the effectiveness of apps and websites which is the strength of Triple E.


Triple E Framework

Engagement

Does the technology help students:

  • Engage better in learning about the content?
  • Focus their attention on the content?
  • Move from passive to active learning in the content?


Enhancement

Does the technology:

  • Help students develop a more sophisticated understanding of the learning goals?
  • Create an easier way for students to understand or interact with the content?
  • Allow students to demonstrate an understanding of the content that they could not do without traditional tools?


Extension

Does the technology help students:

  • Learn outside of the typical school day?
  • Bridge their school learning with their everyday lives?
  • Gain skills to become independent life-long learners?

Suggested Resources for Mobile Apps

APPitic- search from categories including challenge based learning & flipped classroom

edSurge- index which includes brand new apps

EdTechTeacher- search by type of mobile device

Graphite- from Common Sense Media; provides reviews

Webinar Reflection

I found the webinar to be very informative and a great addition to the information I learned in the Mobile Learning module of our course. Liz Kolb was a great presenter and very open to questions from the community. Her webinar focused on the introduction of mobile devices at the K-2 and 3-5 grade levels, locating apps and websites appropriate for these learners, and strategies for evaluating these apps and websites. A point that she made that I found very eyeopening was that often times pedagogical structures and infrastructure and support are focused on exclusively in the success of mobile device implementation within a school while hardware deployment and support within the classroom is glossed over. This reminded me of the importance of setting solid structure and routines surrounding mobile devices within the classroom. I found her six-tier introduction of mobile devices for K-2 learners to be very appropriate and will be using this approach in the future. I had not previously considered giving a pre-device survey to my students or scaffolding with paper copies of devices. The Triple E evaluation framework was also very helpful as it is simple yet effective in determining whether technology is going beyond what a more traditional method of engagement could offer students.

Webinar Links

K-12 Blueprint BYOD Toolkit

The BYOD toolkit features over seventeen resources useful in planning and implementing a Bring Your Own Technology program. Case studies, checklists, step-by-steps, program frameworks, forms, and presentations are available at both the school or district level. Forsyth County Schools is featured as a success story and their Acceptable Use Policy is also presented. The BYOD Teacher Readiness Checklist is a great resource to help evaluate your classroom readiness.


Common Sense Media Educator Scope and Sequence

The Digital Citizenship lessons are offered at grade bands K-2, 3-5, 6-8, 9-12. When introducing mobile devices at any age reviewing principles of digital citizenship is very important. These lessons could easily be incorporated into rules for using devices at the K-2 level or during the unsafe, safe, unkind, kind scenarios at the 3-5 level.


Screencast-o-Matic or Screenr

As part of the introduction to a new mobile app or website, it was suggested that teachers use a screen recorder to create video tutorials for their students in grades 3-5. Creating these tutorials will allow students to self-pace their work and easily access instructions when needed. Tutorials should be approximately 1-2 minutes to ensure that student interest is held. This allows teachers to not use whole class time to introduce new apps or activities. Screencast-o-Matic and Screenr are both free resources that teachers can use to create video tutorials for their students.


Triple E Framework

The Triple E Framework Is leveled and focuses on learning goals. The model centers around content, standards, and goals. The focus remains on the effectiveness of the mobile technology as opposed to what is being done with technology. This link comes directly from Liz Kolb's website. Her website also features information on mobile safety education, lesson plans that use mobile devices such as cell phones, and technology tutorials.

Webinar Recording Link

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