Leading Learning in a Web 2.0 World

A workshop for UNSW Educational Leadership Summer School

First Presentation Slidedeck

The presentation used to scaffold this workshop can be found here.


2nd Presentation Slide deck

You can access the second presentation, New Tools for 21st Century Learning, slide deck here.


Links for Learning Activities

Below are links to many of the learning activities discussed in this workshop. Membership to the Microsoft Partners in Learning Network is needed to view the full resource.

The Brownlow Assignment

The ‘Brownlow’’ Assignment seeks to make the real world connection between mathematics and sport through the medium of an assessment task that is collaborative, fun and engaging and is relevant to the lives of boys’ outside the classroom. See video below for more explanation.
Microsoft Innovative Teacher Award 2013 - Terry Byers

Level Up! Using games culture to enhance learning

The project has two parts. Part 1 (Games Design) uses the games design process for students to create a game for mobile devices for year 6 students from local primary schools . Part 2 (Gamification in the classroom) of the project implements gaming and gamification in everyday classroom practice to increase student engagement by increasing personalised learning and feedback. Activities are presented as “quests” or projects where points, badges and rewards are given for their completion just like in a game.


Integrating Xbox in science - newton's laws.flv

Heart Code Projects

The Fearless Classroom's Heart Code Project is a 21st century global cooperative learning gamified project in which classrooms around the world contributed to a writing project that addressed a variety of circumstances that plague the human condition such as bullying, poverty, unrest in Africa, and natural disasters. This project began as a writing project. We wanted to "write our world" by collaboratively drafting globally generated stories. We began by asking children around the world to submit in a survey what they felt weighed most strongly on their hearts about this world. In response to their voices, a perpetual and globally written story for each topic then took form as we collectively provided solutions through story telling. Then, after much research, Kodu, Minecraft, and Scratch games were created, designed, and executed by globally partnered groups of kids for kids as an effort to educate all children about how to cope with their fears and the resources available to them locally. The result was a project that has "recoded the heart of our world, one beat at a time."
The Heart Code Project 1

Everyone Deserves a Book

The Books to Africa project is a student driven global literacy project. In September we celebrated International Dot Day where the students listened to The Dot and then made artwork reflecting how they want to make their mark on the world. I shared my dream to send some unused books I had found to children in Africa, who lack reading resources.
Books to Africa Final Video

Creating fairytale-radioplays

The concept of this project refers to the idea of a basically self-organized teamwork putting the qualities and skills of each team-mate together in order to ensure the students the utmost flexibility and variety for their creative processes. The main objective is to create a fairytale-radioplay by using special software for audio production. In order to achieve this objective the project is subdivided in the following phases.

The students


  • choose a fairytale and edit the text (e. g. changing indirect into direct speech; substituting descriptions of sounds with the real sounds),
  • record the text which is split into the different roles,
  • explore how to produce the necessary sounds and record it,
  • create music by improvising and composing and record it,
  • put the three audio tracks together and work on the final mix,
  • create illustrations of one fairytale and put it together with Windows Movie Maker.
Big image

Human Impact on the Environment

Students worked in groups of 3 or 4 to research one of the topics and come up with solutions that could be implemented by individuals, communities or larger groups. They had to present their finding in a visually stimulating way of their choice ( webpsite, ebook, PowerPoint, Prezi) and they were given 8 minutes in class to 'lobby'for 'funding'for their solution. ( 1 fizzer = 1 million rand). All the students had to hand out study notes of their groups work - business cards/ brochures of the website urls were given out or notes produced and handed out in hard copy or emailed to the class. All the websites and Powerpoints will be put onto a website and shared with other schools in SA via the list serves mentioned above. The best projects will also be displayed in the foyer at City of Cape Town presentation where students will be able to explain their ideas. This is a website that resulted from the project.
Human Impact on the Environment

Urban Replanning - "Let's Reinvent a Community Space"

Using the themes of geographic inquiry, this activity allows students to participate in an inquiry project focusing on the redevelopment of an area in their City (Hamilton, Ontario). This fully integrated project allows students to engage in a STEM focused learning and to use real-life problems to design an idea concept for the area and to collaboratively build a model using the Minecraft platform.

This activity can be easily recreated for any city or community as it lends itself to authentic planning and involvement in real-life concepts, especially since all cities are facing similar dilemmas.
Barton and Tiffany Project

A 21st Century Educator in Action

Alice Leung - Emerging Professional Practice: A School Leader's Perspective (High definition)
Partners in Learning Network

Supporting 21st Century Learning

Pip Cleaves

Lead Consultant - Design | Learn | Empower

Designing Learning opportunities for everyone