PACT4SKILLS
Making a difference. Because heritage matters.
2021/1/CY01KA220HED000031113/PACT4SKILLS
Programme: ERASMUS+ 2021-2027
Contracting Authority: Foundation for the Management of European Lifelong Learning Programs, Cyprus
Key Action 2 : Cooperation Partnerships
Action: Strategic Partnerships for higher education
Key Objective: Innovation
Pact4Skills
Pact4Skills Gamification Training
ARTIFACTORY in Greece and SEALS in the Netherlands have collaborated to deliver the Pact4Skills Intensive Gamification Training with 4 basic tenets: Audience Development and Experience Design Exercise, the Digital Game Prototype and the Digital Start Up Ecosystem.
5 DIGITAL GAME PROTOTYPES DEVELOPED
Over 190 participants from Cyprus, Greece, Georgia, France and Italy have come together on the 28th and 29th of October 2023 to join the Pact4Skills Intensive Gamification Training. Participants have interacted with mentors and covered in an 8-hour-intensive training the basic tenets of game design, the requirements, prospects and restrictions to gamify heritage resources; the audience development, stakeholder collaboration and experience design. The theoretical part was complemented by 5 digital game prototypes developed through the interaction of participants and mentors.
OPEN EDUCATIONAL RESOURCES
Pact4Skills_Gamification Training_A1_Basic Tenets
Pact4Skills_Gamification Training_A2_Audience Development
Pact4Skills_Gamification Training_A3_Platform
Pact4Skills_Gamification Training A3
Managing visitors at sites, museums and collections is a challenging task. Even more so, to capture the attention of a multicultural and multi-generational audience with different knowledge and attitudes. What to do? Does a game offer a rewarding cultural experience?
Pact4Skills_Gamification Training A4
How to design such a game and what are the possibilities and limitations? This video (clickable icon) demonstrates the Pact4Skills Educational Community collaborating to design of 5 digital game prototypes in an effort to master the subject matter and fine tune their skills.
Grand Master Challenge. The Game.
Theory and practice examined by mentors and participants with examples and good practices from Europe and beyond. This video (clickable icon) is demonstrating a Prototyping Exercise in the UNESCO-listed Medieval City of Rhodes with young people co-authoring their game experiences around 16 places of cultural significance.