Rykers' Ridge Learning Commons
Creativity, Curiosity, Innovation
It feels like February disappeared right before our eyes!
We've been having so much fun with science, tech, engineering, art, and math in the Learning Commons, so read on to see what awesome learning is happening!
Mrs. Stevenson and Ms. Schmitt
World Read Aloud Week
We had an amazing time celebrating the power of reading at Rykers' Ridge! We've celebrated World Read Aloud Day for the past few years and stretched it into a whole week. World Read Aloud Day was created by an organization called LitWorld for a very important reason.
We think everyone in the world should get to read and write. Every year, on World Read Aloud Day, people all around the globe read aloud together and share stories to advocate for literacy as a human right that belongs to all people. ~Litworld
This year students in 3rd and 4th grade celebrated World Read Aloud Day with a literacy-focused and tech-infused project. Students used Flipgrid to record videos of themselves reading. QR Codes were created and shared with our kindergarten and first-grade teachers to use in their classrooms.
Global School Play Day 2018
In February, all of Rykers' Ridge participated in Global School Play Day!
This is one day set aside to bring awareness to the importance of play in a child's healthy, well-rounded development.
The underlying premise and concern around the decline of play is that children actually learn a number of valuable skills and lessons through play. Watch the short TEDx video below with Peter Gray talking about the decline and importance of play.
2018 Winter Olympic Fever!
Lots of Olympic fun was had. The only regret is that there is not enough time to take in all of the memorable Olympic moments.
Making Oobleck was a hit in the Learning Commons!
Dr. Seuss Breakout EDU
It all started like this: Those silly little dudes, Thing 1 and Thing 2 STOLE the Cat's Hat and LOCKED it in the Breakout Box! We have to get it back to him!
Students had to work as a team in order to unlock the boxes. In the Dr. Seuss game, students had to read, watch a video, solve puzzles, and more. As they were trying to solve the clues, they were also learning life skills such as collaboration, critical thinking, and problem-solving. The students enjoyed this game-based learning activity. Watch the video below for more information.
We're on Social Media!
152 library items were checked out to students
The top 10 check outs for February/March were:
1. Bats at the beach.
2. Biscuit's first beach day
3. Diary of a wimpy kid : the ugly truth
5. Archery for fun!
6. Diary of a wimpy kid : Greg Heffley's journal
7. Tonight on the Titanic
8. A baby lobster grows up
9. Diary of a wimpy kid : the last straw
10. I can make puppets
Until next time...
- Get students excited about the library space and learning.
- Give students opportunities to work on engaging tasks.
- Provide spaces to work collaboratively, think critically and creatively.
Also, to transition to a place where students DO stuff, not simply a place where students GET stuff.