Technology and Elementary

5 Mobile Apps that will enhance student learning!

BrainPop Jr. Movie of the Week

BrainPop Jr. Movie of the Week is an iPad (or iPhone) app that has a new digital movie/adventure every week. The app is ideally for students in the Kindergarten to Grade 3 range. Each week, students can navigate through digital movies/activities (similar to the digital stories we go through on eClass) in a variety of subject areas such as science, health, reading and writing, social studies, math, and arts and technology. Adventures include educational activities, questions, and even quizzes at the the end of the "journey".


The purpose of this app is to either introduce or reinforce students learning on a particular subject. Teachers can use this app before or after a lesson to spark student interest or as a self learning review. For example, after a teacher teaches a math lesson on addition and subtraction, he/she can then use the BrainPop app to practice equations and review theories through the animated characters of Annie and Moby. This app gives a whimsical feeling of fun to math review and a sense of adventure. "BrainPop Jr. content is designed to cultivate critical thinking skills and encourage children to ask questions and make connections."

Spelling City

VocabularySpellingCity is a fun way to learn spelling and vocabulary words by playing engaging learning games using any word list. The most popular activities are Spelling TestMe, HangMouse, and our vocabulary games, available to Premium Members. The most popular word lists are Sound Alikes, Compound Words, Hunger Games and SAT Words. The free app includes ten of our most popular word lists and eight of our most popular learning games and activities. Spelling TestMe is a spelling test that reads each word aloud, uses it in a sentence, and repeats the word. Students can work at their own pace and receive instant feedback upon submitting the completed test.


Spelling tests are still a huge concept in the Elementary classroom. Spelling is one of those activities that are hard to make fun and enjoyable. Teachers can use this app to help their students practice spelling, especially before a spelling test. This app is good for review as it has a number of different techniques and learning styles for students to learn such as using their finger to physically write the words, spelling tests, games, and more. Using this app for twenty minutes or so after giving a lesson would help reinforce student learning.

Student Clicker - Socrative

"Socrative brings smart clickers, student response and ease of use to a whole new level. Be engaged for the entire class with educational exercises and games. See all your classmates’ ideas in real time and interact with the responses. Provide your instructor feedback on the lessons and how well you understand the material. Ask your own poll questions for the entire class or build a premade activity for your whole class."


This app could be used during a Math lesson to encourage student engagement, learning, and participation. For example, each student could come up with a math question (that correlates with their current math unit). The teacher can then create a lesson involving every students' created question. The students will then work together to solve everyone's question together as a class and entering individually what they think the answer is. This could be used as a review, practice, homework, or even as a quiz or test.

Toontastic

"Lights, Camera, Play! Toontastic is a storytelling and creative learning tool that enables kids to draw, animate, and share their own cartoons with friends and family around the world through simple and fun imaginative play! With over 2 million cartoons created in over 150 countries, parents and teachers rave about the app... and kids can't stop creating! Making cartoons with Toontastic is as easy as putting on a puppet show - simply press the record button, move your characters onscreen, and tell your story. Toontastic records your animation and voice as a cartoon video to share with friends and family on ToonTube, the app's global storytelling network for kids."


A way a teacher could use this app is by incorporating it into a story unit. For example, if the teacher was doing a fairy tale unit, he/she could ask their students to create their own fairy tale using this app. This is traditionally done through drawing or stickers (which is an option that can still be offered) but this app breaks down barriers such as those who have difficulty holding things like pencils or who feel uncomfortable with their drawing and creativity skills.

The Story of Dracolino

"Dracolino is a dragon who wants to sing instead of breathing fire and scaring people, like other dragons. He came to live in this wonderful story to teach children how to get over their embarrassment and believe in themselves and the power of their dreams. Join Dracolino in his adventures and help him do it."


This app give an important lesson on self confidence and emotion management. This activity would go well with teaching a Health lesson. Students can learn first hand the results of bullying and pressure through Dracolino instead of just hearing the "dos and dont's" from a teacher.