Human Centered Making

Summer Institute 2016 | July 18-21 | Xavier University, OH

A unique professional development opportunity created in conjunction with the Xavier University School of Arts and Innovation for school-based teams of teachers from the Diocese of Grand Rapids; pre-approved for Title IIA funding.

How would this fit into my classroom / content area?

"The best way to activate your classroom is for your students to make something. This might be an amazing high-tech invention or it might take the form of costumes for a historical reenactment, homemade math manipulatives, a new curtain for the local auditorium, toys, a pet habitat, a messy science experiment, or a zillion other things. Best of all, you don't need expensive hardware, or to start by mastering a programming language. You can begin with found materials: buttons, bottle caps, string, clay, construction paper, broken toys, popsicle sticks, or tape (hint: Google "tapigami" or "duck tape projects"). Reusing materials is consistent with kids' passion for environmentalism and is an ideal of the maker movement." -Gary Stager What is the Maker Movement and Why Should I Care?

Tell Me More!

Human Centered Design and Making focuses on the creation process. Students learn design thinking skills with an emphasis on empathy practiced through community projects.

Participant Outcomes:

  • experience human centered design in order to subsequently apply those principles in the classroom at developmentally appropriate levels
  • design interdisciplinary units of study that incorporate design thinking
  • recognize opportunities to strengthen current curriculum and instructional practice with effective integration of STEAM

Post-Institute Support:

  • 2016-17 School Year: Online forum for ongoing support and sharing throughout implementation
  • Fall 2016 Meeting: Teacher meet to share plans, identify resources needed to complete student projects; connect with local maker spaces
  • Winter 2017 Meeting: Teachers meet for project update; discuss progress, challenges and successes
  • Spring 2017 Student Showcase: Students gather to share design process, final product and community impact, as well as their own learning.

Application Deadline Jan 29, 2016

Applications must be submitted as a team. Have all your contact information prepared to submit along with a short statement of interest. This is NOT a proposal that will be judged, simply a Why are you interested?

Apply Now

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