GENIUS HOUR
PASSION PROJECTS
The world has been changed by ordinary individuals who were blessed enough to have been encouraged and empowered to become extraordinary. Once you understand and believe that you are capable of the extraordinary, you can do anything.
I think and wonder free graphic organizer
GENIUS HOUR PD
Wonder Bubbles
RESOURCES
Genius Hour Packet free
Research Template free
Genius Hour Primary Friendly Resources $4.00
Genius Hour Videos
Genius Hour Intro
What is Genius Hour Video?
What Is Genius Hour?
A Pep Talk
How To Change the World
Kid President's Guide To Being Awesome
Kid President's Guide To Being Awesome
Teacher's manual, 100 ideas, video
Genius Hour Videos
Genius Hour Videos...gives great examples of kids work
Olivia's Birds
Obvious to you. Amazing to others. - by Derek Sivers
See Saw
Symbaloo
Books Used to Introduce Genius Hour
All Things STEAM
All Things STEAM
STEAM Research Topics
STEAM Research Topics
Kid President Guide To Being Awesome
The Bear Report
Faced with a bland homework assignment that requests "three facts about polar bears," a girl named Sophie slumps at a table. She jots that "they are big," "they eat things," and "they are mean," and wanders off to watch TV. Sophie drops the remote in amazement when a life-size polar bear materializes on a chair and announces, "We're not all mean." The bear, Olafur, invites Sophie to the Arctic, and despite her indifference ("I've seen pictures"), a turn of the page transports them to an icy vista of blue and white. I
The Most Magnificent Thing
A girl has a wonderful idea. ? She is going to make the most MAGNIFICENT thing!All she has to do is make it, and she makes things all the time. But making her magnificent thing is anything but easy, and the girl tries and fails, repeatedly. The girl gets so mad that she quits. But after her dog convinces her to take a walk, she comes back to her project with renewed enthusiasm and manages to get it just right.
For the early grades' exploration of character education, this funny book offers a perfect example of the rewards of perseverance and creativity.
For the early grades' exploration of character education, this funny book offers a perfect example of the rewards of perseverance and creativity.
What To Do With An Idea?
This is the story of one brilliant idea and the child who helps to bring it into the world. As the child's confidence grows, so does the idea itself. And then, one day, something amazing happens.
This is a story for anyone, at any age, who s ever had an idea that seemed a little too big, too odd, too difficult. It s a story to inspire you to welcome that idea, to give it some space to grow, and to see what happens next. Because your idea isn t going anywhere. In fact, it's just getting started.
This is a story for anyone, at any age, who s ever had an idea that seemed a little too big, too odd, too difficult. It s a story to inspire you to welcome that idea, to give it some space to grow, and to see what happens next. Because your idea isn t going anywhere. In fact, it's just getting started.
Ruppert Can Dance
Rupert has a big secret. When his owner, Mandy, is fast asleep, he likes to slip on her dancing shoes and dance the night away. Then one night Mandy catches Rupert in the act. She's not upset; she's thrilled! And she's determined to give Rupert dancing lessons so he can hone his talent. Rupert is horrified. Lessons are for dogs. Cats like to do things their own way. Dismayed, he loses all interest in dancing and goes into hiding. But Mandy comes up with the perfect plan to get Rupert dancing again . . .
Rosie Revere Engineer
Rosie may seem quiet during the day, but at night she's a brilliant inventor of gizmos and gadgets who dreams of becoming a great engineer. When her great-great-aunt Rose (Rosie the Riveter) comes for a visit and mentions her one unfinished goal--to fly--Rosie sets to work building a contraption to make her aunt's dream come true. But when her contraption doesn't fly but rather hovers for a moment and then crashes, Rosie deems the invention a failure. On the contrary, Aunt Rose insists that Rosie's contraption was a raging success. You can only truly fail, she explains, if you quit.
Going Places
It’s time for this year’s Going Places contest! Finally. Time to build a go-cart, race it—and win. Each kid grabs an identical kit, and scrambles to build. Everyone but Maya. She sure doesn’t seem to be in a hurry...and that sure doesn’t look like anybody else’s go-cart! But who said it had to be a go-cart? And who said there’s only one way to cross the finish line? This sublime celebration of creative spirit and thinking outside the box—both figuratively and literally—is ideal for early learners, recent grads, and everyone in between.
Bella & Bean
Bella wants to write poems. Bean wants to go for a walk.
Could these two best friends be more different? But as Bean's attempt to coax Bella away from her notepad become ever more over the top, Bella finds her poetry taking unexpected twists. You might be a Bella or you could be a Bean - either way, this sweet, clever tale will remind you there is perfect poetry to mismatched friends
Could these two best friends be more different? But as Bean's attempt to coax Bella away from her notepad become ever more over the top, Bella finds her poetry taking unexpected twists. You might be a Bella or you could be a Bean - either way, this sweet, clever tale will remind you there is perfect poetry to mismatched friends