Student Engagement



In this week's sessions, you'll learn about strategies and tools that can help you create opportunities for excitement and engagement in the classroom.

Encourage Your Students To Learn Using Gamification Techniques in OAKS

Monday, March 21, 2016 from 12:00 PM to 1:00 PM

Learn how to incorporate strategies used in the gaming community within your OAKS class to increase engagement and student retention. Gamification is the act of incorporating game elements (not actual games) in your courses to engage users in problem solving, to influence behavior, and encourage participation. This is different from playing games in the classroom. These strategies take advantage of student’s desires for competition, achievement, and socializing to encourage them to engage with the content and others in the class.

Some examples may include:

  • Having OAKS auto-send a funny video to students who get a 100% on a reading quiz.
  • Start students off as a level 1 users then increase their rank as they learn more or progress through the class material.
  • Reward mastery of the material.

These techniques can work in any OAKS class but they are a wonderful addition to an online course. To learn a bit more about gamification check out:

In this hands-on session we will discuss the strategies and uses and actually implement some of them in your OAKS class.

Engaging Students Using Kahoot & Plickers

Wednesday, March 23, 2016 from 10:00 AM to 11:00 AM

In this session, we'll learn how Kahoot! and Plickers can be used to engage students and make classes more exciting!

Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. "Create and play quizzes, discussions or even surveys (called Kahoots) using any device with a web browser… including a laptop, iPad, iPhone, iPod, Android, Chromebook, Windows Phone or PC and more."

Plickers is a simple, free tool that allows instructors to collect real-time formative assessment data without requiring that students have access to a computer or mobile device.

Use Blogging to Enhance Student Engagement

Thursday, March 24, 2016 from 1:00 PM to 2:00 PM

In this session we will identify potential uses of blogs and we will walk through the steps of creating and sharing a blog using two different blog tools Blogger and WordPress.

Blogger is Google’s Apps for Education free tool for creating blogs for both CofC faculty and students.

WordPress is a free blog tool for CofC Faculty and Staff.

Laptops will be provided.

Facilitate More Engaging In-Class Discussions

Monday, March 28, 2016 from 10:00 AM to 11:00 AM

Facilitating lively conversations that require students to apply, synthesize, and evaluate their knowledge is one of the most challenging aspects of teaching. Even the most brilliant lecturer can be stymied by an unresponsive class. This session will provide tips, strategies, and best practices for improving in-class discussions. Much of the advice that will be shared can also be applied to facilitating online discussions.

Incorporating Polling to Create Interactive Lectures

Thursday, March 31, 2016 from 2:00 PM to 3:00 PM

Poll Everywhere is a web-based/mobile polling application that allows instructors to collect and display responses (from multiple choice, open-ended, or clickable image polls) in real time. What sets Poll Everywhere apart from other student response systems is it allows students to submit responses via text message or online (through a personalized link).

In this session, we will discuss how to incorporate polling into your lecture to increase student engagement. We will also create polls and explore the grading feature.