Panther Plus One
Ideas and Suggestions for +1 Days
Quiz, Quiz, Trade
This cooperative learning technique has students review information with other students by asking and answering questions. Working with peers in a nonthreatening manner builds confidence, encourages greater participation, and results in more thoughtful discussions.
HOW TO USE:
- Create Questions - Provide each student with a flash card about the current unit of study. One side of the card has a question or vocabulary term and the other side provides the answer or definition.
- Pair Up - Use the stand up/hands up/pair up method for students to find a partner. Partner A holds up the flash card to show Partner B the question. Partner B answers. Partner A praises if correct or coaches if incorrect. They switch roles and Partner B asks Partner A the next question.
- Hands Up - After thanking each other and switching cards, Partners A and B raise their hands to find a new partner and repeat the process for an allotted amount of time. The teacher can monitor the time for each interaction. For example, music can be played and stopped, at which time each student has to put their hand up and find a partner. They can be given only a minute (or more, depending on the group and the difficulty of the content) to answer and discuss the questions. They trade flash cards. Then, the music comes back on and when it goes off, students must find a new partner and repeat the same process.
WHEN TO USE:
- at any point in the lesson to structure meaningful conversation
- before introducing new material to tap into prior knowledge
- after a unit to review terms
- at the beginning of the school year as a way to review students' knowledge of class rules and procedures
- after a math unit to review shapes or problems
- before students begin an assignment, such as an essay, a set of word problems or a science activity/experiment, to gather ideas or formalize procedures
- to remediate weak skills
- to practice newly learned skills variations
Source - http://www.theteachertoolkit.com
You've Got Mail
Each student writes a question about a topic on the front of an envelope; the answer is included inside. Questions are then “mailed” around the room. Each learner writes her answer on a slip of scratch paper and confirms its correctness by reading the “official answer” before she places her own response in the envelope. After several series of mailings and a class discussion about the subject, the envelopes are deposited in the teacher’s letterbox.
Top Ten List
What are the most important takeaways, written with humor?
List the five most interesting, controversial, or resonant ideas you found in the readings. Include page numbers and a short rationale (100 words) for your selection.
What we learned today is like _______.
Define _______ in under 140 characters.
Make a squiggle on a single sheet of blank paper. Make another on a new sheet. Make another. And another. Copy all of those squiggles and invite learners to grab one that interests them. Then, challenge them to use the squiggle to start their own drawing. The drawing must reflect something they learned.
interactive engagement ideas using student cell phones
QR Voice is a free tool that allows you to create QR codes that when scanned will play a short audio message. To create your message and QR code you can record a voice message by clicking the microphone icon on QR Voice or you can type in your message. Either way you're limited to 100 characters. QR Voice is offered in Spanish, English, Japanese, and Portuguese.
Teachers can use QR Voice to create QR codes to print and attach to objects in their classrooms.. Then, have students try to identify those objects in the language they're trying to learn. To check their answers, students can scan the QR code and hear the correct answer on their phones or tablets.