Your Life Around Technology

By: Jailen Garrett

Thesis Statement

Technological devices such as videogames, cell phones, and computers have both a positive and a negative effect on education.

Main Points

- Cell phones are a very big distraction to anyone.

- The problem not only affects students, it also affects people around them.

- Video games also have a positive and negative affect on education.

- Teachers are just as important as the technology in the classroom.

Main Points Identified

- Cell phones are a very big distraction to anyone.

One moment someone is paying attention then moments later their eyes are glued to their cellular device. “It’s a phenomenon that we’ve all seen played out over and over again a group of students are standing in a circle, not talking to each other with eyes glued on their cell phones, texting other people.” (Kessel)

- The problem not only affects students, it also affects people around them.

“On a positive note, students can take courses via online classes and only have to communicate with a professor by email or other digital connections.” (Kessel).

- Video games also have a positive and negative affect on education.

“University of North Carolina Wilmington has concluded that educational videogames positively influence student achievements and significantly affect student’s attitudes and self-efficacy towards the study of mathematics.” (UNC Wilmington). But also can affect them negatively if they play violent games, it would create violent actions from the teens.


- Teachers are just as important as the technology in the classroom.

“Technology is just a tool in terms of getting kids working and motivating them, the teacher is most important.” (Bush). The teacher is the head of all education in a classroom. Without the teachers guidance technology in schools would fail.

Works Cited

Bush, Vanessa. “The Anti-Education Era” creating smarter students through digital learning.” Booklist 1 Dec. 2012: 6. General OneFile. Web. 22 Mar. 2013



Kessel, Rick. “Human interaction.” School Band and Orchestra Sept. 2012: 4. General OneFile. Web. 24 Mar. 2013



“UNC Wilmington Releases Study: Educational Video Games Positively Influence Student Attitudes towards Math.” Entertainments close up 2 Dec. 2009. General OneFile. Web. 24 Mar. 2013


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