Video Gamer Management Plan

Using common video game characteristics and applying them to classroom management.

The main ideas of this model includes scaffolding, making choices, setting incremental goals, making reflections, and being motivated by progress.

Levels and reset buttons!

Students are given levels for learning and behavior, as well as, reset button for skills and performance. Like in gaming, students learn about levels and how the higher levels in behavior reach social rewards.

Anxiety in the classroom is diminished by a promise of a RESET button.


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