Video Gamer Management Plan
Using common video game characteristics and applying them to classroom management.
The main ideas of this model includes scaffolding, making choices, setting incremental goals, making reflections, and being motivated by progress.
Levels and reset buttons!
Anxiety in the classroom is diminished by a promise of a RESET button.
Resources
Desautels, L. (2015, February 02). Incentivizing Your Class: The Engagement-Based Classroom Management Model. Retrieved May 02, 2016, from http://www.edutopia.org/blog/incentivizing-engagement-based-management-model-lori-desautels
Hertz, M. (2011, April 19). Using the Video Game Model in the Classroom. Retrieved May 02, 2016, from http://www.edutopia.org/blog/education-game-gaming-technology-tools-design-project-mary-beth-hertz
Psychology Today. (n.d.). Retrieved May 02, 2016, from https://www.psychologytoday.com/basics/dopamine
Stansbury, M. (2009, December 09). Can gaming change education? Retrieved May 02, 2016, from http://www.eschoolnews.com/2009/12/09/can-gaming-change-education/
Willis, J., MD. (2011, May 24). How to Plan Instruction Using the Video Game Model. Retrieved May 02, 2016, from http://www.edutopia.org/blog/how-to-plan-instruction-video-game-model-judy-willis-md