Video Gamer Management Plan
Levels and reset buttons!
Anxiety in the classroom is diminished by a promise of a RESET button.
Desautels, L. (2015, February 02). Incentivizing Your Class: The Engagement-Based Classroom Management Model. Retrieved May 02, 2016, from http://www.edutopia.org/blog/incentivizing-engagement-based-management-model-lori-desautels
Hertz, M. (2011, April 19). Using the Video Game Model in the Classroom. Retrieved May 02, 2016, from http://www.edutopia.org/blog/education-game-gaming-technology-tools-design-project-mary-beth-hertz
Stansbury, M. (2009, December 09). Can gaming change education? Retrieved May 02, 2016, from http://www.eschoolnews.com/2009/12/09/can-gaming-change-education/
Willis, J., MD. (2011, May 24). How to Plan Instruction Using the Video Game Model. Retrieved May 02, 2016, from http://www.edutopia.org/blog/how-to-plan-instruction-video-game-model-judy-willis-md