River "EDGE" of Technology 2016-17

Monthly Digital Diary! By Mrs. Cardia-Tech Coach (RESDNJ)

DECEMBER 2016-HOUR OF CODE!

Hour of Code during December 5-11

Monday, Dec. 5th, 8:45am to Sunday, Dec. 11th, 4pm

This is an online event.

Hour of code in your classroom. The Hour of Code is a global movement by Computer Science Education Week and Code.org reaching tens of millions of students in 180+ countries through a one-hourintroduction to computer science and computer programming. Our students will engage in these activities this week and beyond with the help of our fabulous librarians Mrs. Fox and Mrs. Delpriore!

November 2016

Introducing Our STEAM LAB NEWSLETTER by Ms. Adrienne Spano!

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GoNoodle Mystery Skype! Mrs. Miele and Ms. Boucher's 1st Grade Students Connected with Go Noodle Mystery Skype!

MYSTERY HANGOUTS

Mystery Hangout is a social game played with two groups of students. It's a mix of Battleships and 20 questions.

1. Two classes prepare by writing clues or questions about their geographical location for the other class.

2. Classes take turns giving clues about where they are or asking questions about the location of the other class.

3. The first class to guess the other's location wins.

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PADLET-collaborative brainstorming!

Lesson by: Mrs. Blake and Ms. Benevento

www.padlet.com

The process of the election from the beginning to its results brought up many strong emotions. As a school community, we want to remind our students that we are accepting of all people and opinions. It is our goal to continue to strengthen our multicultural awareness and promote a positive school culture. The students will be able to access a PADLET WALL to collaborate and brainstorm!

September 2016

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Project-based learning via Discovery Education SOS Strategies


Project-based learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge. Discovery Education’s Spotlight on Strategies are a bank of different ideas for using videos and other digital media in the classroom. They provide ideas to focus the children on important information while playing a video as part of a lesson. According to Discovery, they “are creative, research-based instructional strategies, created by teachers for teachers. These simple instructional strategies incorporate digital media in meaningful, effective, and practical ways.” There are currently over 60 different strategy ideas available. You may also use strategies lesson/Science TechBook Lesson/Discovery Ed Live Stream and Webinar lessons, etc.


  • Every week or so the SOS Blog is updated with new strategies for learning.

See and example strategy here: https://www.smore.com/jds9-spotlight-on-strategies


Become a STAR -http://www.discoveryeducation.com//what-we-offer/partner-success-stories/explore/index.cfm
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September 2016

MEANINGFUL TECHNOLOGY @ RIVER EDGE!

Welcome back to school! As the district technology coach, I will be updating this Smore Newsletter monthly sharing our technology secrets and how to's! Our teachers, students, and administration communicate and collaborate, using a variety of technology tools that make us River "EDGE" of Technology! We are preparing our students for 21st century skills and infusing "MEANINGFUL TECHNOLOGY" into our curricula. One way we do this by creating engaging projects that incorporate the ISTE student standards (International Society for Technology in Education.


Objectives for MEANINGFUL TECHNOLOGY Goals:

  • Support our 3 Year Tech Plan and compliment the NJ 8.1 NJ Tech Standards State standards, along with the Bi-Borough Technology Curriculum.

  • Empower educators through Professional Learning Opportunities for the skills necessary to support future ready schools.

  • Encourage student engagement, problem solving skills, judgement analysis

  • Communication and student networking and improves attention

  • Provide evidence of teachers using technology in their classrooms

Assessment/Call to Action:

Passive teacher-centered classroom to an Active Student-Centered

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March 2016

#CELEBRATEWITHDE-READ ACROSS AMERICA DAY (March)

  • I'm so glad some classes got a chance to view the LIVE streaming video from #DiscoveryEd of the reading Going Places by Peter and Paul Reynolds!
  • If you missed it, NO WORRIES! I screen-recorded a piece just for you.
  • Try this activity with your students. Inspires creativity! Feel free to throw this link into your Google Classroom. Please share if you get a chance!
  • https://drive.google.com/file/d/0B2vvcNmyTH9Hcm9maVRyc2xZVWs/view
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FEBRUARY

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DISCOVERY EDUCATION ACTIVITY!

http://www.digitallearningday.org/site/default.aspx?PageID=11


Students/Teachers participated in doing a Discovery Education Spotlight on Strategies ABC Summary!

See SAMPLE:)

President Obama asks America to learn computer science

Decemember-Hour of Code!

In honor of Computer Science week, students learned the concepts of Coding and Programming in grades K-6! The librarians Mrs. DelPriore and Mrs. Fox, in collaboration with myself, Mrs. Cardia, hosted the sessions. Students were "digging" the Minecraft puzzles, StarWars, Bee Sequence, and others. They learned the foundations and basics of Computer Science by instructing the computer and telling it what to do! #algorithms #coding #programming #Javascript


Abc's of Code by Mrs. Cardia!

November News! Google Expeditions Comes to Roosevelt!

Roosevelt School had the honor of going on virtual reality tours brought by Google Expeditions. Google brought a complete kit of cardboard viewers, where students were able to journey around the world right in the auditorium at Roosevelt! Fiji, Galapagos Islands, the Moon, and more! Teachers were the tour guides, driving the instruction via a tablet. The students ESPECIALLY loved the underwater excursions. A virtual reality experience we won't forget.
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October News

Did you know the week of October 19th-23rd is Digital Citizenship Week?

If you are on Twitter, follow #HaveTheTalk to engage in community conversations! Sponsored by Common Sense Media.


We need to remind our students:

1. Digital Citizenship is the practice of navigating the digital world safely, responsibly, and ethically.

2. Digital citizen----Someone who navigates the possibilities and pitfalls of the digital world safely, responsibly, and respectfully.

3. Digital literacy-----The skills for using technology competently, including interpreting and understanding digital content and assessing its credibility as well as creating, researching, and communicating with appropriate tools.

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September News!

Welcome back to school! As the district technology coach, I will be updating this Smore Newsletter monthly sharing our technology secrets and how to's! Our teachers, students, and administration communicate and collaborate, using a variety of technology tools that make us River "EDGE" of Technology! We are preparing our students for 21st century skills. One way we do this by creating engaging projects that incorporate the ISTE student standards (International Society for Technology in Education.
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G-A-F-E stands for GOOGLE APPS FOR EDUCATION

Students and teachers continue to use their Google Apps for Education accounts to create technology based projects that coincide with curriculum standards. Teachers and technology coaches collaborate to create, communicate, and construct meaningful tasks using GAFE.
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Give us "SMORE" Technology!!!

Students have been taking online assessments in (Linkit) that incorporate PARCC-like skills. Some of the skills included: following a GOOGLE-FORM like format where students needed to click circles, check boxes, expand windows, navigate tabs, type in a text box, highlight text, choose from a drop-down menu, drag and drop, and more.


All grades have been familiarizing themselves with the "STUDENT TECHNOLOGY PLAYBOOK" and websites linked within. They will access educational & computer literacy programs in what is called a Symbaloo Webmix. The #Student Playbook is located under Quick links on our district website.


All teachers are familiarizing themselves with their Interactive Smartboards again! Grades 4-5-6 have their Google Chrome books inside classrooms, working hard in the "drives" creating documents that are shared with their teacher and classmates for reflections and collaboration.We have laptop carts, iPad carts, and extra Chromebooks carts to assist our younger grade levels.

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Common Curriculum Lesson Planning

Our teachers have been experimenting with a new lesson planning program titled Common Curriculum- www.commoncurriculum.com. This is a new program our teachers are expected to use when designing engaging lessons and tracking the standards covered in their subject area. Professional development has been given by the instructional technology coach on all grade levels.