The STEM disciplines (Science, Technology, Engineering and Mathematics) are an identified high priority of the Australian Government as it seeks to drive productivity and economic growth in Australia.
- Science is about understanding how things work.
- Engineering is about making things that work.
- Technology is a lever to improve efficiency or effectiveness. Technology is about making things work better, or making them in an even better way.
- Maths is about estimating, calculating, modelling, predicting and correcting
What, Where, How and ....Why?
Here are some initial steps we can take to meaningfully advocate for getting girls into the zone.
We are going to STEAM up the curriculum ie put the 'A' in STEM.
Why engineering in particular?
Make a SPLASH in your classroom.
'it is useful to remember that learning is largely experience dependent. Thus, an important question to bring to this discussion is what experiences are most likely to foster the disposition to go on learning?'
Our 2016 Projects
Hilda Junior CoderDojo
https://www.thinglink.com/card/564054682964590594What is a Dojo??
Dojo literally means "place of the way" - our path will be trained in all things computing.
We have now registered and are part of Zen, the CoderDojo community platform!
Here are some background things you could check out:
Our Dojo will be run in the computer lab / STEAM DOJO by the Coder Dojo Committee of year 6 students and interested staff.
Please see Robin to register your interest.
Our Partnerships and Action Research Projects
Previously existing E-Scape citizen science activities will be remapped into the STEAM focus.
Citizen Sort: will be added and if/where it matches with your science curriculum will enable us to collaborate with biologists and naturalists. Students will help classify plants, animals, and insects, and produce valuable scientific data to aid scientists in their work.
We will become Sleek Geeks
This is exciting!!!!!
We will be trying hard to 'be the best that we can be' for this activity. Our Science Curriculum links will positively blend with this activity. Missions created in Power My Learning ( below) will give us the background knowledge to then become creative.
The University of Sydney Sleek Geeks Science Eureka School Prizes are part of the Australian Museum Eureka Prizes, Australia's most comprehensive science awards.
The idea is to communicate a scientific concept(s) in a way that is accessible and entertaining while painlessly increasing the public's science knowledge or, as the Sleek Geeks like to say: "Learn something without even noticing".
Cry Stoppers 2015 Primary Winners
The Literature STEM ulous is located in the Junior School library.
Location Based Learning
We will be 'playing' with the Taleblazer platform and making location-based mobile AR games. TaleBlazer players download a mobile app to their device (Android or iOS) to play games geolocated in real-world locations. As players move around the physical space, their devices sense their current location (typically using GPS) allowing players to interact with virtual characters and artifacts within the context of real landscapes. These hybrid experiences in TaleBlazer create new opportunities for dynamic storytelling, informal learning experiences, and community engagement. The web-based editor uses a visual, blocks-based programming environment that allows both novices and experts to create their own location-based AR games.
Send me ideas of how we can use this to augment your curriculum.
CRITICAL THINKING allows the individual to manage information. Information presented in a multitude of forms from a variety of media. Information that must be filtered and analyzed, authenticated and processed, and eventually must be synthesized in a form that will be useful to the individual. CRITICAL THINKING is PROBLEM SOLVING, the ability to take information and put it to use to create solutions.
COMMUNICATION provides the means by which the individual can present information. Information presented in a multitude of means through a variety of media. COMMUNICATION must be CLEAR and CONCISE, effective and engaging, and eventually be presented in a way that is meaningful to the individual and the audience
COLLABORATION engages the individual in the world they share through association. Association, that is created to benefit an COMMUNITY and as a means to conduct processes of the world we share. COLLABORATION that includes partnership and teamwork, leadership and assistance, and alliance that serves to benefit the whole.
CREATIVITY provides the avenue for expression. The structure means nothing without function. Therefore, the individual must be capable of CREATING something with the knowledge that they have worked so hard to obtain. It is in CREATING that the individual gains purpose.
CULTURE encourages the individual to appreciate where we have come from, who we are now and how we can move into the future. CULTURE associates the individual to all that surrounds them: art, drama, dance poetry, history, science, religion, written and unwritten language, technology and the individual themselves.
CONNECTIVITY places the individual in touch with their world. In today’s existence that is increasingly through the technology that is rapidly changing the way they view their world. Understanding that connections are personal no matter what the means of contact and that humanity must remain in light of how the technology may change for each individual.