Environment Props
Reading Room By Katie Macebulski
Assets
Colour Pallets
Colour Pallets Insight
Since the room is so small i thought i go for a bright color scheme to brighten the room up.
I also decided to go with natural colors since it is a reading room to make it more relaxing.
Lighting Styles
late afternoon / sunset-ish
for lighting i want to do something late afternoon. when you just start turning your lights on cause its a little dark out. I want to have a mid tone blue sky with maybe a little yellow sunset color coming in to the house. i am also planing on have the two small lights in the room on.
Textures
bookcase texture
this may be used for the book case. its either this or it will be white wood. right now i selected this to make the room less bland. as of right now i am not sure if this will over crown the room as the book case is the biggest item in the room.
wall texture
this is going to be used on the wall. i feel like this really captures the theme of a beach house for walls.
ottoman cushion texture
this is going to be used for the cushion on top of the ottoman. i feel like this texture suits the color theme i am going for well and shows a lot of color when other areas are going to be duller.
bookbox texture
this texture is going to be used for the harry potter book case model. this was what i had in mind when i was modeling it. if the texture doesn't work cause of the angle i can always take a picture of personal one.
book spine textures
these are some of spines i may use on the book case. i am going to be photographing some of my books covers as well.
cork texture
i have coasters in the room and decided to use a natural cork for them to make it more nature-y.
floor texture
theres hardly any floor visible since theres a mat on the ground but i thought light color wood, would be nice.
Process
This assignment didn't turn out exactly as how i would of liked it to. I would of liked to spend more time on making each books different instead of the same couple patterns all the time. As well if i could go back when modelling i would have change the way i did the walls. instead of extruding and keeping all the decal one mesh i would have made them all separate so it would be easier to texture. since i couldn't do them all individually i had to make a uv snap shot of each wall and bring it into Photoshop trying to make a texture to overlap it. the coloring didn't turn out to well despite have the brush at 100 % hardness. Another thing i learned was copying and transferring UV attributes didn't always work same with unfolding. Maya has a bug in it that crashes the program when i tried to do that.
i found out through google that people said it worked fine on windows which it does.
https://www.youtube.com/watch?v=DXOXakW0AXA&feature=youtu.be