Character Texturing and Rendering
Based Mesh Render
Character Turn-around
Tail Light
I used this light sample for the taillight because corvette has rounded tail light on its back
Siren
Siren, because it's a police car and of course it needs a siren to give more value and make look noticeable
Beam light
The beam lights or headlight don't really need to be fancy. Since it's modern sport car, they all have a seamless glass aspect.
Decals
This texture is a sample for the logo, the car is based on Toronto police car and this is all the sample texture
Tire texture
This is for my tire to make it look like really tire but I used to decrease the specularity of the light during the render.
Tire trade marks
this one is for the bump and normal, to add depth on the surface of the object.
Car Modelling
cyan colors
This is a main color for the car body paint but a little darker
Shade of Grey
The Environment for the final render
Navy Blue
For the Siren light, there's always a blue color in police siren lens.
Reflection
It was really a great and frustrating project to work with, texturing is not really something I am good at but I have a great experience of an artist. So, I use it but it doesn't work sometimes. Rendering was a bit boring and stressful, it took forever to render.
Overall, I enjoy this because I am starting to love modelling, texturing and rigging.
Overall, I enjoy this because I am starting to love modelling, texturing and rigging.
Copcar