What is virtual reality?

What is virtual reality? What senses does virtual reality stimulate?

Virtual reality is an artificial environment that is created with code and software and is shown in a way that the user thinks it is a real environment. The senses it stimulates are sight, hearing and sometimes touch.

Rouse, Margaret. “What is virtual reality?” 2015. 21 Nov. 2015


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  1. What special equipment do you need for virtual reality? What do these pieces do?

Some equipment needed would be a head mounted display, to display the image to your eyes, data gloves, to interact with the objects, and workbenches to have physical objects represent the virtual ones. http://www.vrs.org.uk/virtual-reality-gear/

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  1. Would videogames be more exciting with VR? Why?

Yes, because the player gets to feel and see what a character in that reality would see, which makes the player more immersed and excited. It would make the player feel closer to the game. Smith, Chris “Beyond Oculus: The future of virtual reality gaming” 2014. 24 Nov. 2015. <http://www.techradar.com/us/news/gaming/beyond-oculus-the-future-of-virtual-reality-gaming-1255974>

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  1. Describe some useful purposes for virtual reality besides gaming.

Some purposes other than games would be military training, building blueprint testing, and some surgries. It can also be used for testing cars and space training. Strickland, Jonathan. "How Virtual Reality Works" 2007. 24 Nov. 2015.
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  1. What are some downsides to virtual reality?

Some downsides to virtual reality are how long it takes to create. A team of programmers could take up to a year to program a room accurately. Another is virtual crime and real life. Considering that virtual reality is close to real life, virtual crimes could cause a person distress in that world. The question is, would the criminal be charged with a real crime, or just passed off as a game? Strickland, Jonathan. "How Virtual Reality Works" 2007. 24 Nov. 2015. <http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality7.htm>

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Picture Citations:

Wadhwa, Rabia. “Virtual Reality.” 2013. 2 Dec. 2015 <http://www.slideshare.net/rabiawadhwa5/virtual-reality-25273256>

Uy, Chloe. “best Virtual Reality Devices for commercial applications” 2015. Dec 2. 2015 <http://www.s1t2.com.au/digital-agency/virtual-reality/best-virtual-reality-devices-for-commercial-applications/>

Unknown. “Virtual reality is almost here- we just need the right controller” 2013. Dec 2 2015 <http://www.alliancedigitalstudios.com/cgi-bin/blog/index.pl?viewDetailed=00445>

Estienne, Sophie “Virtual Reality streching beyond video games” 2015. Dec 2 2015. <http://phys.org/news/2015-09-virtual-reality-video-games.html>

Krishna, Sai. “The future of virtual reality and its set of pros and cons” 2014. Dec 2 2015. <https://www.linkedin.com/pulse/20140711071907-126224753-the-future-of-virtual-reality-and-its-set-of-pros-and-cons>