Lydia Middleton Learning Commons
Creativity, Curiosity, Innovation
Here's what happened in the wonderful world of the Learning Commons in April.
Cardboard Carnival, 3D Printing, National Poetry Month, Earth Day Breakout EDU, CyberSafety, and National Library Month!
Mrs. Stevenson and Ms. Schmitt
Students are required to collaborate in groups to come up with a game design plan and then build the design.
A big goal of ours is to foster collaboration. We want the students to know how to speak to each other respectfully, appreciate ideas of others', and share their own ideas with confidence.
The Cardboard Carnival was inspired by a 9-year-old boy named Caine Monroy, who spent his summer vacation building an arcade from cardboard at his father's used car parts shop in Los Angeles. It became a global sensation after a filmmaker, who stopped by, made a short video about the arcade. The video has more than 5 million views on YouTube!
We showed the film to 4th-grade students the first week in April to get them to start thinking about what they might like to build. The games will be made almost exclusively from cardboard and other recyclable materials.
We can't wait to see what they invent!
Bubble Wand 3D Printing!
We introduced our 2nd-grade students to 3D printing by showing them a short introductory video. They watched in amazement at what a 3D printer can do. From there, students were introduced to Morphi (a 3D design app) to understand the basics of 3D design. After a few weeks of exploring Morphi, students were given the challenge of designing a 3D model bubble wand. Before they began working on their design, they had to sketch their design, make sure it was the correct size and thickness.
Let the printing begin!
Look for photos and videos in our next newsletter of students testing their bubble wands!
Does learning to 3D Print matter?
WE'RE ALMOST TO THE END! SUMMER IS JUST AROUND THE CORNER!
- Get students excited about the library space and learning.
- Give students opportunities to work on engaging tasks.
- Provide spaces to work collaboratively, think critically and creatively.
Also, to transition to a place where students DO stuff, not simply a place where students GET stuff.