Girls Fly! with S.T.E.A.M.
Sylvia Global Media, Caltech, Pasadena Unified & BOE
The Program
Girls Fly! with S.T.E.A.M is a series of 5 unique female-focused presentations in a format similar to "TED TALKS." One talk per month beginning in 2014. Each talk will reaffirm the value of dreaming and inspire girls to pursue the highest levels of education associated with their aspirations in S.T.E.AM. This flier is provided as a sample to illustrate topics. Each 90 minute event would include:
- LIVE presentations from Hameetman Auditorium and locations throughout the state of California.
- Live simulcast to targeted domestic and international classrooms.
- Highlighting the experiences of females from the Pasadena Unified School District, including alumni, female Caltech students and faculty members in S.T.E.A.M.
- Highlighting the experiences of females associated with S.T.E.A.M.
- Each one sharing their personal story of being a young girl and what ignited her interest in an area of science, technology, engineering, art and/or math.
- Each one sharing their current projects, how they began and where they are going with it.
- Q&A from the global audience.
- Highlighting a girl.
- 6th grade to high school from a California state school within the S.T.E.A.M. topic.
- Girls from an international classroom participating in the broadcast.
- Highlights a girl with a perceived disability who is excelling in S.T.E.A.M.
- Reaffirms the value of believing, dreaming and achieving regardless of what perceived limitations a girl may have.
LIVE From Caltech Hameetman Auditorium and Global Simulcast
In partnership with leaders of the local military families, shelters, schools and refugee communities, girls will be invited to rotating venues in the districts of each BOE board member. Each of the five events offer unique, innovative, fun-filled 90-minutes presentations simulcast to other locations.
Thursday, Mar 20, 2014, 11:00 AM
Pasadena, CA
5 Part Series - Presentations by Girls in STEM+Art = S.T.E.A.M.
EXAMPLE ONLY - "TED Talk Format" - To build a powerful speaker program, seek out extraordinary voices in your local and global community who have a unique story or an unusual perspective -- and who can convey it in a dynamic way.
- Local voices that few have heard before
- Simulcast to specific schools within the state of California
- Participating schools globally
- People who can present their field in a new light
- Perspectives that the global S.T.E.A.M. community may not have access to
- Diverse demographics, ethnicities, backgrounds, subject matter
Five Topics. Five Compelling Females. STEM+Art = Girls Fly! with S.T.E.A.M.
ULTIMATE GOAL
- Highlight women and girls, particularly of underrepresented ethnic groups, who are working in S.T.E.A.M.
- Increase awareness of Cosmopolitan Co-Stars along with Caltech women and girls.
- Re-image what is commonly associated with being a girl of Las Vegas.
- Reaffirm the necessity of each girl to believe in her dream and too excel in S.T.E.A.M. regardless of any internal or external obstacles.
- Introduce innovative women and girls to a global audience of philanthropist, business and technology investors who desire to expand the message and educational support of girls associated with Girls Fly! with S.T.E.A.M.
- Five topics. Five nations. Five Inspirational Stories.
- Stay connected. We would like to interview each Caltech participant on Sylviaglobal.com for extended details.
- Number of attendees on site, 147. Off-site, a minimum of 1,500 viewer participants.
- Ultimate success would lead to a five year partnership with Caltech placing Girls Fly! with S.T.E.A.M. on the annual calendar of Caltech global events.
Marianne Bronner, Caltech - Biologist
Google Women
Joan-Higginbotham, Astronaut
Extraordinary Girls of Military Families
Girls and Video Gaming
In the bizarre survey, conducted by Doritos of all things, the sample of 2,052 people revealed that 49 per cent of women play online games - 84 per cent of those say they enjoy playing games, compared to 70 per cent that enjoy sex.
Gaming also comes out as more enjoyable than working out (62 per cent), shopping (71 per cent) and even having a bath (75 per cent). Women play games online for a longer period of time than men - 23.1 per cent to 22.3 per cent, and 17 per cent have admitted to taking their laptops to bed to play them further.
Doritos launched the survey to coincide with its Doritos Dip Desperado Facebook game. Marketing manager Hugo Amos said that "Social and mobile gaming is hugely popular and, as the survey reveals, amongst women as much as men... We wanted to create a game that is fun and entertaining for everyone. It will be exciting to see who tops the Doritos Dip Desperado Facebook leaderboard over coming weeks."
Brains, Beauty & Talent - Girls of S.T.E.A.M. Love Life!
STANFORD -- What image pops to mind when you hear the phrase "woman scientist"? It's probably not exciting or glamorous.
According to Dusa McDuff, an eminent mathematician at the State University of New York-Stony Brook, the visual images of scientists, in general, and women scientists, in particular, not only are very badly done, but are dull, dull, dull.
"The collections of gray photographs of eminent scientists, mostly male, that line the walls in many of the universities around the country simply don't capture the essence and excitement of the field," McDuff objects.
That is why she is actively encouraging an innovative public art project that Pamela Davis, artist-in-residence at the University of California-Los Angeles is pursuing at Stanford. Working with a small grant from the Sloan Foundation, Davis intends to produce a large number of multimedia images of women scientists and mathematicians. If her plans come to fruition, a year from now the campus will be decorated with a series of posters bearing her pictures. They will range in size and be selected to fit into each location, she says.
Young Girls who Fly! with S.T.E.A.M.
From Being Girls In Shelters to Girls Scouts - S.T.E.A.M for All Girls
Not having a permanent place to call home can be a devastating and humiliating experience for a teenager. Teens living in family shelters often cope with a lack of privacy, social stigma, and feelings of shame. Shelter life puts limitations on simple activities, like inviting a friend over after school. recently sat down with three teens to learn more about their lives and how their dreams are coming true because of S.T.E.A.M. and faith.
What Is A Hackathon And How Do They Empower Girls in Science And Technology?
Hackathons have been around for years, but few outside of the field of software development and computer engineering actually know of them, even fewer participate in these events. It's unfortunate because hackathons are a utopia of the most ambitious, driven, curious, resourceful and quirky individuals in science, technology, engineering, and mathematics.
So, what is a hackathon? Basically, it's a community event in which computer programmers, engineers, software developers, web designers, UX designers, project managers, mathematicians, scientists, and business minds come together to create a fully-functioning application or piece of hardware, and it's all done in tight time constraints often between 24 to 48 hours, although some have lasted longer. How is this possible? Simple. When you bring together the best minds in STEM and there's a fluid exchange of ideas and skills, incredible things are bound to happen.
Take for example the International Space Apps Challenge, a two-day hackathon led by NASA that focuses on developing open-source technologies that address challenges in space exploration and social needs on Earth. Last year, the inaugural event took place at 25 volunteer-sites all over the globe, including New York City, and drew in approximately 2,000 participants who collaborated on-site and virtually. As a result, millions of dollars' worth of open-source solutions is now available for free public use. This year, the event will take place on April 20-21 with more than 80 volunteer-sites in over 40 countries and will likely be the biggest hackathon in the world or the "biggest technology development marathon." Participants can flex their coding and STEM prowess in four key areas such as software, open hardware, data visualization, and citizen science.
OUR AUDIENCE
- College and high school students
- Parents seeking information and resources to benefit their daughters
- School age children
- U.S.-based educators
- Government Relations representatives - Economic Development officers from targeted international nations
- Representatives for the Ministries of Education from Central and Latin America, Caribbean, Asia, Africa, Middle East and India.
- Commissioner for Women and Girls
- Military women associated with S.T.E.A.M.
- Girls Scouts
- Girls, Inc.
- Girls and boys from refugee communities
- Girls and boys in the foster care system
- Girls and boys with disabilities
- Military leaders associated with Pinnacle Five and all five branches of the U.S. military
- Technology business leaders who are local and international.
- Manufacturers and distributers of educational technology
- Representatives of Google Women, Microsoft, Intel, Click 'N Kids, Singpoli
- Philanthropist associated with Women Moving Millions
- Corporate sponsors and partners
Sylvia Global Media Network
Email: Gaelsylvia@sylviaglobal.com
Website: Sylviaglobal.com