MAD about Mattering App Finals

Students pitch their ideas to the world (& some sharks!)

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Final MAD about Mattering App Presentations with Edtech "Sharks"

Tuesday, May 10th, 3:45pm

This is an online event.

Space is limited so register now to attend the online event. (Or your local school for local viewing options.)

How Can I See the Apps?

Download the MAD-Store app on , Google or in the online MAD-Store. Use the codes listed by each app. See the MAD about Mattering Judging Process.

Global Problems. Student-created solutions.

The MAD about Mattering final presentations are here.


Students at Westwood Schools will join their collaborative partners from Flowery Branch High School (Georgia), Driver Middle School (Indiana), Ron Clark Academy (Georgia), and Holy Trinity Episcopal Academy (Florida) to present their apps to the judges in the finals of the MAD about Mattering Project.


Who is judging? Executives from Amazon, Google, Microsoft, and the US Department of Education as well as global voting will determine which app goes live on the app stores from this project. Learn more about judging. Five apps will make it to the finals and each have five minutes to make their case.

13 apps. 5 finalists. 1 prize.

See full bios of all judges.

Listed alphabetically by last name.

Rohit Agarwal

Co-founder of TenMarks Education and General Manager of Amazon K-12 Education. An experienced entrepreneur, Rohit founded TenMarks in 2008 to power a new generation of math learners and support classroom instruction with a comprehensive online math curriculum. In October 2013, TenMarks was acquired by Amazon and now Rohit oversees Amazon’s K-12 education programs, including curriculum, platforms, and consumer products.

Lindsay Bayne

Lindsay is senior marketing manager for Microsoft in Education.

Jaime Casap

Jaime Casap is the Chief Education Evangelist at Google. Jaime evangelizes the power and potential of the web, technology, and Google tools as enabling and supporting capabilities in pursuit of fostering inquiry-driven project-based learning models.

Ankur Goel

Vice President, Product Strategy (Mobile & Web), Crescerance

Joseph South

Joseph South, director of the Office of Educational Technology, has extensive experience establishing and scaling educational technology solutions in startup, corporate, non-profit and higher education settings.

What Did Students Do on this Project? Project Overview

Wikis and Videos

Students started with a Wiki page to introduce themselves to the other schools. Teams researched heartbreaks creating the site map for their teams. We call this the Handshake video.

Heartbreak Mapping

Next, students began mapping out what breaks their heart on a Padlet to share with everyone. Students then chose which heartbreak to make into an APP that they could create to make a difference in the world.
Heartbreak Mapping Pitch

After comparing their heartbreaks to that of other students, they began discussing how an app could improve their heartbreak.

Green light, red light, yellow light process

After pitching their ideas, student pitches were examined and students were given feedback. When the proposed app had a cohesive team, a strong app concept, and a concrete idea that could be implemented, teams were given the green light to go into production. Students had the choice to join other teams if their idea was not doable or if they did not attract enough collaborators for their project to move forward.

Logo development

Students selected color schemes and created logos and graphics for their apps.

Cutting edge software development workflow

Students used some of the leading methods of software development to collaborate. Students were trained in agile software development. Using Trello, students assigned jobs, collaborated, and handed work off between themselves much like the business world does across the world.

Feedback from other students

Student "sounding boards" reviewed student apps and provided feedback on concepts and ideas. Many of these sounding boards were elementary students creating their own apps.

App Development

Using MAD-Learn from Crescerance, students developed their apps.

Judging

Using the rubric for the project, judges began evaluating all 13 apps.

Phase 1 Meta Judges

The meta judges are responsible for tallying the results from the Phase 1 judges and identifying the top 5 finalists for the project. They also provide feedback to teachers and organizers about how to improve future collaborative app projects.

Katrina Keene

Meta judge

Phase 1 Judges

These education leaders review all of the apps and complete rubrics for their top candidates. They are also providing feedback for improving student collaboration and providing feedback and advice to teachers and organizers. These leaders are part of the reflective ongoing improvement of the collaborative app development process used in this project.

Alice Barr

Yarmouth High School, Maine

Rick Burkett

Tuscarora School District, Pennsylvania

James Gates

Consultant/ Teacher

Dr. Lee Graham

University of Alaska Southwest, Alaska

Dr. Tim Greene

California State University, Kansas

Jennifer Nicholas

PhD Candidate, Australia

Dr. Elaine Roberts

Wheaton College, IL

Bron Stuckey

Global Education Consultant, Australia

Dr. Mark Weston

retired dean, Georgia Institute of Technology, Georgia

What is MAD about Mattering?

About the Creators

Global collaborative pioneer teacher Vicki Davis, Choose 2 Matter founder Angela Maiers, and Alefiya Bhatia, CEO of Crescerance, put together this project with goals to:
  • To use compassion driven innovation & collaborative teamwork to develop an app that matters to the world
  • To facilitate collaborative social entrepreneurial teams using leading computer science technology to create apps that tackle important problems to the students
  • To develop a network of supporters and investors to help fund & develop student apps and take them to market.
  • To document & demonstrate the next generation of global collaboration harnessing the power of collaborative technology, social media, and emerging partnerships of organizations wanting to help students pursue their passions and become excellent collaborators in the world today.
  • To create a duplicable model of quad-engineering where four classrooms work together to solve important global problems and release that model as an open education resource (OER)for teachers around the world to use and adapt.
  • To ensure that students are not just consumers of technology, but also creators of it

Teachers and Schools

These five teachers and their schools are part of this alpha project. This is the first project of its kind where students develop apps collaboratively (that we have been able to find).

Susan Bearden

Holy Trinity Episcopal Academy
www.htacademy.org

Melbourne, Florida

Junior Bernadin

The Ron Clark Academy

www.ronclarkacademy.com

Atlanta, Georgia

Vicki Davis

Westwood Schools

www.westwoodschools.org

Camilla, Georgia

Natalie McKalip

Lee L. Driver Middle School

http://dms.rc.k12.in.us/

Winchester, Indiana